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<title>SCivCast</title>
<itunes:subtitle>world staged Civilization podcast</itunes:subtitle>
<description>SCivCast is a recurring Civilization series podcast. Co-hosts Doug (ShuShu62), Heather Moats (pawprint) and Angela Ledwich (Angel Ledwich) and company bring you up to speed with all things Civilization: World. News, hot topics in the forums, strategy, as well as listener feedback and more: revolters wanted.</description>
<itunes:keywords>Civilization, Revolution, Sid Meier, Turn-Based Strategy</itunes:keywords>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:owner>
	<itunes:name>CanusAlbinus</itunes:name>
	<itunes:email>canusalbinus@gmail.com (CanusAlbinus)</itunes:email>
</itunes:owner>
<managingEditor>thepolycast@gmail.com (PolyCast Team)</managingEditor>
<webMaster>canusalbinus@gmail.com (CanusAlbinus)</webMaster>
<link>https://thepolycast.net/scivcast</link>
<itunes:image href="https://polycast.civfanatics.com/images/scivcast_logo2-300.jpg" />
<image>
	<url>https://polycast.civfanatics.com/images/scivcast_logo2-140.jpg</url>
	<title>SCivCast</title>
	<link>https://thepolycast.net/scivcast</link>
	<width>144</width>
	<height>92</height>
	<description>SCivCast</description>
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<itunes:category text="Games &amp; Hobbies"/>
<language>en-us</language>
<copyright>Copyright 2012-2013 Civilized Communication</copyright>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 07 Nov 2018 20:42:54 -0500</pubDate><item>
<title>PolyCast Transition 2019 Announcement</title>
	<description>Effective January 1, 2019, ownership of PolyCast and its four sibling shows is transferring from Daniel 'DanQ' Quick to 'CanusAlbinus'. Listen for further details.</description>
	<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
	<itunes:duration>00:04:27</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 07 Nov 2018 20:42:54 -0400</pubDate>
	<enclosure url="https://polycast.civfanatics.com/polycast/season12/transition2019_announcement.mp3" length="4258961" type="audio/mpeg" />
	<guid>https://polycast.civfanatics.com/polycast/season12/transition2019_announcement.mp3</guid>
</item><item>
	<title>SCivCast #08: Be All and End All (Part 1)</title>
	<description>In the first topic (03m24s), a tale of too much Civilization: World play that led to a startling realization... ... followed by an account of a game cut short (06m14s) in the second topic. In the third topic (11m11s), finding returns for one's remaining banked CivBucks. In the fourth topic (13m38s), with the impending end of CivWorld, a wave of secret revelations from some players come to light. In the fifth topic (16m04s), a reflection on the evolution of the game's caravaning mechanic and the tactics of those who make use of it. Then in the sixth topic (22m45s), a story of even more in-game drama that unfolds as the recording itself progresses.</description>
	<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
	<itunes:duration>00:40:32</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 16 Jun 2013 20:49:11 -0500</pubDate>
	<enclosure url="https://polycast.civfanatics.com/scivcast/season2/episode09.mp3" length="19461181" type="audio/mpeg" />
	<guid>https://polycast.civfanatics.com/scivcast/season2/episode09.mp3</guid>
</item><item>
	<title>SCivCast #08: Be All and End All (Part 1)</title>
	<description>In the first topic (03m24s), a tale of too much Civilization: World play that led to a startling realization... ... followed by an account of a game cut short (06m14s) in the second topic. In the third topic (11m11s), finding returns for one's remaining banked CivBucks. In the fourth topic (13m38s), with the impending end of CivWorld, a wave of secret revelations from some players come to light. In the fifth topic (16m04s), a reflection on the evolution of the game's caravaning mechanic and the tactics of those who make use of it. Then in the sixth topic (22m45s), a story of even more in-game drama that unfolds as the recording itself progresses.</description>
	<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
	<itunes:duration>00:39:06</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 15 Jun 2013 19:54:26 -0500</pubDate>
	<enclosure url="https://polycast.civfanatics.com/scivcast/season2/episode08.mp3" length="18771050" type="audio/mpeg" />
	<guid>https://polycast.civfanatics.com/scivcast/season2/episode08.mp3</guid>
</item><item>
	<title>SCivCast #07: Might Have To Login Now</title>
	<description>In the first topic (03m24s), a tale of too much Civilization: World play that led to a startling realization... ... followed by an account of a game cut short (06m14s) in the second topic. In the third topic (11m11s), finding returns for one's remaining banked CivBucks. In the fourth topic (13m38s), with the impending end of CivWorld, a wave of secret revelations from some players come to light. In the fifth topic (16m04s), a reflection on the evolution of the game's caravaning mechanic and the tactics of those who make use of it. Then in the sixth topic (22m45s), a story of even more in-game drama that unfolds as the recording itself progresses.</description>
	<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
	<itunes:duration>00:17:00</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 20 Apr 2013 17:29:13 -0500</pubDate>
	<enclosure url="https://polycast.civfanatics.com/scivcast/season2/episode07.mp3" length="14398651" type="audio/mpeg" />
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</item><item>
	<title>SCivCast #06: Set the Parameters</title>
	<description>In the first topic (03m39s), first steps after logging into Civilization: World for the first time and beyond. In the second topic (05m38s), taking timezone differences into account when choosing who to play with and in what games. Next in the third topic (10m37s), establishing effective organization, and maintaining meaningful communication, throughout a CivWorld game. In the fourth topic (17m07s), how to avoid or at least get out of being unable to start new games, and bringing available game slots up from two to three. In the fifth topic (21m20s), dealing with users who manage more than one account in Civilization: World. Then in the sixth topic (24m17s), the impact of family on one's gameplay, and of gameplay on them.</description>
	<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 09 Mar 2013 17:26:30 -0500</pubDate>
	<enclosure url="https://polycast.civfanatics.com/scivcast/season2/episode06.mp3" length="14399376" type="audio/mpeg" />
	<guid>https://polycast.civfanatics.com/scivcast/season2/episode06.mp3</guid>
</item><item>
	<title>SCivCast #05: A Friend of a Friend</title>
	<description>In the first topic (02m50s), communication basics for all Civilization: World players. In the second topic (11m23s), no love lost for one of the more egregious implications from the game's tutorial. Next in the third topic (13m49s), adjusting expectations to play CivWorld for a reason other than to win. In the fourth topic (17m28s), of finding players, and finding games, to satisfy the want to game. Then in the fifth topic (23m04s), the compilation that is the show's first blooper reel.</description>
	<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 09 Feb 2013 15:47:19 -0500</pubDate>
	<enclosure url="https://polycast.civfanatics.com/scivcast/season2/episode05.mp3" length="14399069" type="audio/mpeg" />
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</item><item>
	<title>SCivCast #04: Want to Be Dominated</title>
	<description>In the first topic (01m07s), assessing city settling options with starting considerations and focus tailoring in Civilization: World (recorded for Episode 02). In the second topic (06m17s), implications in moving from being apart of a large empire to a small one (recorded for Episode 02). Next in the third topic (08m31s), getting to play for the purposes of racking up achivements in CivWorld (recorded for Episode 03). In the fourth topic (11m46s), what to keep in mind when being apart of, and conversing with, other members of a guild (recorded for Episode 03). In the fifth topic (19m43s), arguments for why when comparing Civilization: World to other Civ games on the basis of addictiveness, CivWorld wins (recorded for Episode 03). Then in the sixth topic (23m55s), considering the present, as well as contemplating the future, of this first social-media based Civ title (recorded for Episode 03).</description>
	<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
	<itunes:duration>00:29:590</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 12 Jan 2013 15:50:36 -0500</pubDate>
	<enclosure url="https://polycast.civfanatics.com/scivcast/season2/episode04.mp3" length="14399696" type="audio/mpeg" />
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