PolyCast Evergreen, Season 11
Celebrating its second decade of podcasting, a look-back at the show's eleventh season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by show co-founder and lead co-host Daniel "DanQ" Quick.
Bloopers: Volume 11
Compiling the flubs, dubs and "what the"s from Season 11 that were cut from the end of episodes due to time.
This marks the fourth dedicated blooper reel for the show since Season 1.
Episode 296: Not Just a Lame Clip Show XXI
- 00m37s | Miscellaneous
Fully articulating Isabella in a Civilization Vspoof video (recorded for Episode 252) while CivIVtops list of video game songs with lyrics (03m11s; recorded for Episode 254); then, developer notes on the creation of CivVI (05m35s; recorded for Episode 279), extended conversation on unit healing (13m21s; recorded for Episode 283) and (16m12s; recorded for Episode 286).
- 20m17s | Forum Talk
Promising not move, not move and broken promises (recorded for Episode 284).
- 23m46s | Open Mic
Responding to feedback on Episode 284 (recorded for Episode 285) followed by more of the same for Episode 288 (26m04s; recorded for Episode 289) as well as Episode 289 (43m28s; recorded for Episode 290).
- 49m58s | Theatre
A most memorable moment in Civ gaming, from Civilization IV: Colonization as recalled years later (recorded for Episode 295).
Runtime: 59m:59s | Filesize: 28.8MB Release Date: December 31st, 2017 Hosts: DanQ, Makahlua, TheMeTeam, MadDjinn [+14 others overall]
INFO: Last appearance of "MadDjinn" as permanent fourth regular co-host
>TRIVIA: Show's twenty-first composite episode of archived segments
Christmas Special 2017: Girls Playing Civ Three
- 04m30s | Segment #1
Running through all that is known following the announcement of the first Civilization VI expansion pack, Rise and Fall.
- 36m51s | Segment #2
Responding to questions provided in advance of, and during, the livestream recording of this production.
Episode 295: Intersection of Mechanics
- 02m22s | Open Mic
Listener feedback on one topic in particular from Episode 294 prompts further, extended dialogue.
- 15m42s | Senate
Breaking down passive and, in particular, active means of spreading religion in Civilization VI.
- 24m52s | Research Lab
What starts as an examination of the suggestion to add Great Athletes to CivVI morphs into something with a different focus, on a greater scale.
- 32m39s | Forum Talk
Greater than, less than and equal to: evaluating trade yields in Civilization VI.
- 37m49s | News
The availability of the board game Civilization: A New Dawn is fuelled by both a first review and comparison to its immediate predecessor in the space.
Episode 294: Recurring Consumer Activation
- 01m38s | Senate
The "As and Against" series for Civilization VI civilizations return to highlight both Indonesia and the Khmer (07m41s); then, how the War Weariness mechanic works in (13m09s) and whether or not to harvest or chop in the game (25m37s).
- 31m31s | Forum Talk
First the preview to (recorded for Episode 293), and then the actual, interview with CivVI Lead Designer Ed Beach on what's next for the title (35m43s) followed by unearthening undocumented changes from its Fall 2017 patch (39m12s), why the Domination Victory, well, dominates in multiplayer play (43m12s) and the notion of "recurring consumer spending" in eyed by Civilization VI publisher Take-Two Interactive garners some reaction (48m53s).
Episode 292: Something Different
- 02m31s | Forum Talk
For better, worse or somewhere in-between, analyzing thepreviewofCivilization VI's Fall 2017 patch and new Downloadable Content (DLC).
- 07m34s | Open Mic
Towards making the wait worth it, a listener request for coverage as part of the 2016 Christmas Special begins to be realized thanks in no small part to a recent community forum thread on the very topic of re-designing CivVI's base civilization set.
Episode 290: Milk Out of the Fridge
- 01m18s | Forum Talk
The show's most extenstive, and contested, Great Person runthrough for Civilization VI is its last, that for Great Scientists; then, towards a growing consensus on if -- and how -- a civilization receiving a trade route should benefit from its existence (21m45s) and starting from mid-to-late game "drag" in CivVI could be addressed in it and going forward in the series (30m20s).
- 46m46s | News
A new Civilization series board game, "A New Dawn", is announced (recorded for Episode 288), followed by CivVI's "Summer 2017" patch coming first to Mac, then on Linux, though most attention is paid to what is still left to be delivered (51m39s).
Episode 288: A Lot of Clicks
- 01m56s | Senate
Necessity, avoidance or somewhere in between for early war engagement in Civilization VI and on squeezing the Artifical Intelligence (AI) for every last gain in trade negotiations (10m49s).
- 15m13s | Forum Talk
A call to rate CivVI pantheons inspires the start of doing the same for Great People, starting with Admirals (25m55s) then Artists (32m09s).
- 34m05s | Research Lab
Reworking Civilization VI diplomacy that incorporates a return to the World Congress mechanic and the notion that some Policy Cards should be restricted by government (42m04s).
- 51m51s | Open Mic
Reactions to community feedback for Episode 286 and Episode 287 moreso.
Episode 287: New and Current
- 02m48s | News
Saying helloto the newest Civilization VI civilization, Nubia accompanies the "Summer 2017 Update" to the game with changes undocumented (10m54s) as wellas documented (16m27s).
- 41m41s | Senate
With just a bit left to discuss with respect to Nubia, attention turns to Persia (44m37s) and Poland as civilizations in CivVI.
Episode 285: Work That In
- 01m09s | Senate
The strengths of Rome, the hits and misses of Russia (10m18s) and the variability of Spain (18m00s) in Civilization VI playing as, and against, each.
- 24m08s | Forum Talk
What to do about CivVI's Artificial Intelligence (AI) in air combat and mixing agreement, disagreement and compromise with respect to ten things to bring back to the series from its past (29m10s).
Episode 282: Riveting Gameplay
- 02m59s | Open Mic
Constructive criticism on the show's most previous episode leads to engagement on-air as well in a community forum.
- 09m43s | Senate
A handful of Civilization VI civilizations are each a handful in their own right: France, Germany (15m53s), Greece (25m17s), India (33m00s) and series newcomer Scythia (40m44s).
- 47m23s | Miscellaneous CivV given a nod as the third most "replayable" video game (recorded for Episode 264), the series itself ranking second for "inside jokes" in video games (50m26s; recorded for Episode 264) and that moment of realization when CivVI's narrator learns his character did not survive the game's trailer (53m05s; recorded for Episode 273).
Episode 281: Shouting Into the Void
- 02m04s | News
An up-and-coming announcement forCivilization VI is generally, seemingly unexpectedly, met with a positivereception from the community... and some expected divergent, widespread speculation.
- 11m09s | Senate
The second trio of 'As and Against' CivVI civilization rundowns: China, Egypt (17m19s) and England (24m58s).
- 31m55s | Miscellaneous
Steps forward and steps still to take as the first Civilization VI eSports tournament undertaking is examined following its conclusion.
- 47m54s | Open Mic
Drawing the line between too much and not enough (constructive) criticism for CivVI following a suggestion that the show doesn't have enough, and answering an email asking about "which civs and playstyle are best for each play speed" in the game (51m41s).
Runtime: 59m:59s | Filesize: 28.8MB Release Date: May 20th, 2017 Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn, Hans Lemurson
Episode 280: One Way or Another
- 01m32s | Open Mic
Responding to pieces of feedback for Episode 279; then, in response to an email about what franchise and developer may challenge Civilization by Firaxis Games (04m49s; recorded for Episode 275).
- 16m47s | Senate
The first of three playing 'As and Against' of CivVI civilizations: America, Arabia (25m36s) and Brazil (33m17s).
- 38m53s | Forum Talk
What is up with spies getting killed in Civilization VI and whether a more interesting line of inquiry lies within.
- 45m00s | Miscellaneous
Passing judgment onCivV's World Congress mechanic (recorded for Episode 266), a fictional account of a "great war" (48m12s; recorded for Episode 267) and the game now the third most profitable PC exclusive gaming title in history (51m17s).
Episode 277: Count on the Internet
- 02m10s | Forum Talk
Mentioning "unmentioned changes" in the "Australian Summer 2017 Update" for Civilization VI and 'troll or serious': whether the game is gender biased (08m22s).
- 11m32s | Senate
A rundown of CivVIgovernment types is followed by an in-depth examination of the related government policies (28m23s).
- 53m33s | News
What Mac and Linux Civilization VI players can now enjoy and not with said game update coming their way, and what to be expected and not with the now-available CivVI demo (56m26s).
Episode 276: Bells and Whistles
- 01m46s | News
Making waves is Australia, the newest civilization in Civilization VI and the related "Australian 2017 Summer Update" that patches the game (06m09s); then, being officially told that two more civs are coming for it and unofficially finding out what they are (21m31s).
- 23m54s | Community Focus
The ins and outs of the Civ Battle Royale where Artificial Intelligence (AI) competition meets human ingenuity and cooperation in CivV.
- 39m57s | Open Mic
Whether or not it is worth the combat penalty to raze and resettle a conquered Civilization VI city (recorded for Episode 273).
- 43m58s | Miscellaneous
Adapting human history to CivVI gameplay is contested (recorded for Episode 274).
Episode 275: More Perfect
- 01m44s | Senate
A complete and detailed account, and consideration, of Civilization VI's terrain improvements and resources is followed by an equally comprehensive rundown of its Wonders, World and Natural (23m15s).
- 50m10s | News
The "Explorer Pack - Signature Edition" for CivVIwas released with limited availability, questionable quality and a peculiar piece of missing content.
Episode 274: It's All About the Technique
- 01m13s | Open Mic
Given the present state of Civilization VI's Artificial Intelligence (AI), how can one enjoy its single player experience? Longtime show listener "slo" puts this to the panel in an email.
- 08m36s | Senate
In the strategy layer for CivVI tackling barbarians approaches, Great People management (19m25s), City States treatment (27m50s), consolidating and connecting the three (41m16s) and if, and when, to promote game units (47m57s; recorded for Episode 272).
- 50m11s | News
Team multiplayer amongst the features being "worked on" for Civilization VI, according to developer Firaxis Games.
Episode 273: Moving Target
- 02m57s | News
The confirmationannouncement of Civliization VI to come to Linux and what's now aligned and still not following the releasethe "Winter 2016" patch for the game on the Mac (06m26s).
- 08m36s | Open Mic
Taking in more feedback from the show's 2016 Christmas Special, the gambit of comments in response to its Listener Feedback Survey for the same year (26m09s) and the first suggestion for the former not covered on it: the optimum use of CivVI districts (39m46s).