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PolyCast Evergreen, Season 9
Celebrating a decade of podcasting, a look-back at the show's ninth season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by show co-creator Wouter "Locutus" Snijders.
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Bloopers: Volume 9
Compiling the flubs, dubs and "what the"s from Season 9 that were cut from the end of episodes due to time.
This marks just the second dedicated blooper reel for the show since Season 1.
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Episode 244: Not Just a Lame Clip Show XVII
- 00m37s | Research Lab
The response to a detailed outline for designing a Civilization VI with an empire management design philosophy is just as comprehensive (recorded for Episode 237).
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Christmas Special 2015: What Civ Is This?
- 01m59s | Forum Post #1A
Taking the third of three questions from "Ilitarist" first: Total War's connection to the Civilization series.
- 03m55s | Forum Post #2
From "phantomax1207" comes a question leading to an answer that raises a ruckus.
- 10m26s | Forum Post #3
Wishing and hoping on a Civilization VI, prompted by "DefiantMars".
- 18m56s | Forum Post #4
From a seperate, dedicated thread by "Ilitarist" linking music in Civilization IV, CivV and on the show.
- 24m48s | Forum Post #5
A purely hypothetical whilst humourous inquiry from "Timewalker102" on what historical leaders featured in the gaming series would do with a copy of one of its titles.
- 27m45s | Forum Post #6
A question directed at one panelist in particular by "NewEarthRelic" about their appearance earlier this year on the sixty-first episode of Podcasters Roundtable about, and entitled, "Audience Engagement".
- 34m50s | Forum Post #7
Responding to the first of two questions from "CaptainKoloth" leads to the longest response of the recording: preferring CivIV or CivV overall.
- 50m41s | Forum Post #1B
Back to "Ilitarist" to respond to the second of two questions posed about the impact of much of Paradox Interactive's gaming catalogue on the Civilization series.
- 56m07s | Forum Posts #8, 9
Two-for-one on hopes and expectations for Civ in 2017 from "Camikaze", with added focus on Civilization: Beyond Earth via "CelJaded".
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Episode 243: Does Miasma Taste Like Mint?
- 00m58s | News
The short interval between announcement and official release of the Massively Multiplayer Online Roleplaying Game (MMORPG) Civilization Online and what series publisher 2K Games' survey targetting Civ players is and is not (04m54s).
- 14m52s | Senate
The current take of the Fear and Respect mechanic introduced to Civilization: Beyond Earth by its Rising Tide expansion and takeaways from an account of how to win the game on Apollo, its highest difficulty level (18m33s).
- 29m19s | Research Lab
A thorough consideration of new units for CivBERT, and then a comparable treatment for affinity-based buildings in the game (38m40s).
- 48m31s | Open Mic
Acknowledging feedback from the show's most previous episode, number 242.
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Episode 242: Should We Start?
- 03m08s | Open Mic
Getting started with listener feedback with Episode 241, then revisiting Episode 240 in a substantial way (09m52s).
- 25m32s | Senate
How Virtues, and secondarily Affinities, have been impacted by the Rising Tide expansion for Civilization: Beyond Earth.
- 35m58s | News
What starts as a review of the open beta dates for Civilization Online springboards into balancing fantasy with strategy, open conflict with cooperation, profit with popularity and its place within the Civ brand.
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Episode 241: Baby Steps
- 01m17s | News
A patch promise with an expedient turn around for Civilization: Beyond Earth -- Rising Tide is realized, and Civilization Revolution 2+ is coming later this year (29m50s).
- 22m49s | Open Mic
Feedback received for Episode 240 leads to a testy conversation.
- 37m49s | Miscellaneous
The "Retrospective" on Civilization V from Firaxicon 2015 draws attention to prototyping, intro movie, leaderheads and expansion naming among other points.
- 49m21s | Time Machine
Reviving a dormant and most previously collapsed segment, celebrating the ten year anniversary of Civilization IV's release.
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Episode 240: Embrace the Confusion
- 03m23s | News (Part 1 of 2)
On the heels of Civilization: Beyond Earth -- Rising Tide being released, retrospecive panel from Firaxicon 2015 that has a disconnect between title and content.
- 11m38s | Rotational (Part 1 of 2)
Speaking with the first two of rotating guest co-hosts about CivBERT, "OneCrazyCanadia" and "ZTZarosih" (17m17s).
- 24m12s | News (Part 2 of 2)
The reviews are in for Civilization: Beyond Earth's Rising Tide expansion and they are "generally favourable".
- 24m12s | Rotational (Part 2 of 2)
The next and final four guest co-hosts rotating through to discuss CivBERT are "daolce", "DarkestOnion" (35m17s), Andrew "fuzzyfractal42" (54m22s) and Scott "AlphaShard" Dirk (64m11s).
- 68m20s | Contest
A record of the five listeners during the episode's livestream recording who won a copy of Civilization: Beyond Earth -- Rising Tide by completing the sentence "[o]n my first turn in [in this expansion], I'd...".
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Episode 239: Tigard Peripeteia
- 02m54s | News
The fourth, and final, new faction to the Civilization: Beyond Earth franchise through the Rising Tide expansion is revealed; the lead-up and consideration of CivBERT's Hybrid Affinities (05m02s), a then-live report from the floor of Firaxicon 2015 (18m23s), not one but two videos answering Civilization fan questions on BERT (32m39s) and a series artist answers questions about their role (46m04s).
- 51m41s | Open Mic
Changing the order up a bit, an extensive response to both feedback from Episode 238 then in redux on Episode 236.
- 77m17s | Miscellaneous
Matrimony Civilization-style as observed in a wedding ceremony.
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Episode 238: Raising the Stakes
- 01m18s | News
Titles, times and descriptions of Firaxicon 2015's panels are now known as is what as seen and heard at the 2015 Firaxis Games Mega Panel (07m27s); then, what is to be gleamed from the livestream on Civilization Beyond Earth: Rising Tide's Hybrid affinities at war (16m38s) and a co-operative multiplayer match (20m37s) in the same game.
- 22m49s | Miscellaneous
Emerging as an extension of conversation surrounding the most previous segment, managing trade routes in CivBERT... or Civilization V for that matter.
- 25m32s | Open Mic
Responding to feedback in not one but two threads within the Civ community on Episode 237.
- 39m53s | Forum Talk
In CivV, when are mounted units useful and is banning one or more luxuries in the World Congress simply to screw[ o]ver another civilization (47m15s).
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Episode 237: See the Progression
- 01m04s | Open Mic
Passion and performance bounce and bristle as the panel discusses feedback for Episode 236 of the show including applications of eXpand in the 4X genre of strategy gaming and snowballing.
- 26m56s | News
Digesting an article and video on hybrid affinities in Civilization Beyond Earth: Rising Tide, followed closely by another presentation showing the BE expansion's new leader-specific traits (38m50s).
- 43m06s | Research Lab
The how and when of when City States could meet unsettled land in a would-be Civilization VI.
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Episode 236: Word of Mouth
- 01m13s | News
Civilization Beyond Earth: Rising Tide gets a release date and has revealed its third of four new factions to BE (02m34s); then, initial markets to have Civilization Online availability expands again (08m21s) and taking in a considerable leap in total units of Civilization titles shipped to date (09m48s).
- 12m59s | Open Mic
How CivBERT could positively influece perception of Beyond Earth within the Civ community and a possible hiccup within its revised diplomatic mechanics are front and centre in Episode 235 feedback received.
- 18m47s | Forum Talk
Reflecting on the "good" and the "bad" of Civilization V (recorded for Episode 230).
- 49m23s | Miscellaneous
What the past twelve months of top selling titles on Steam say about Civilization Beyond Earth and CivV endurance, and takeaways from survey ranking the high and low Civ series titles (52m41s).
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Episode 235: All Sorts of Consternation
- 02m00s | Open Mic
Details matter as comes about through comments from Episode 234.
- 08m34s | News
The good, the bad and the ugly about Civilization publisher 2K Games noting compatibility of recent titles for Windows 10 and with the announcement of Firaxicon 2015, let the comparing and contrasting begin (13m10s).
- 22m17s | Forum Talk
Staggered investigation of diplomacy in Civilization Beyond Earth: Rising Tide from shifting Strategic Resource trading to trade routes, applying a War Score Mechanic to open conflicts (36m21s) to just where is it in general (48m56s).
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Episode 234: Embargo Lifted
- 02m52s | News
A first, second and third official video for Civilization Beyond Earth: Rising Tide surface alongside three first-hand previews.
- 38m38s | Open Mic
Responding to an inquiry from "OneCrazyCanadia" asking for "good ideas" for scenarios in CivBE.
- 40m55s | Forum Talk
A suggestion for expanding Civilization diplomacy to include a counterbalance to the denunciation mechanic gains traction, followed by a claim that a Civilization VI has not been delayed by the CivBE expansion Rising Tide (45m59s; recorded for Episode 231).
- 50m45s | Miscellaneous
Where the Civilization IV theme ranks on a countdown of "Top 10 Video Game Menu Themes" (recorded for Episode 230), where the Civ series in general finds itself on a comparable list of "Top 10 Video Games With Steep Learning Curves" (51m00s; recorded for Episode 231) and civs that become one's first target upon discovery (54m33s; recorded for Episode 231).
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Episode 233: That's What The Fox Say
- 01m11s | News
New information being seen and told about Civilization Beyond Earth: Rising Tide from E3 2015 while leaving a want for more detail.
- 16m11s | Senate
A "revisiting" of the Ottomans from Civilization V following the release of two expansion packs, a number of a patches, in the nearing five years since the game's initial release.
- 25m52s | Forum Talk
Considering what was found in one or more of the first four Civ mainstream series titles and wanting back again, and a flurry of conversation about and extending from a call to "overhaul" the game's religion mechanic.
- 50m45s | Open Mic
Recap and response to feedback for Episode 231 of the show.
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Episode 232: Not Just a Lame Clip Show XVI
- 00m37s | Research Lab
On a critical and fundamental rework for Victory Conditions and Coalitions in the Civilization series (recorded for Episode 222) and where civilization prefences, gameplay choices or some combination thereof could influence technology preferences (32m10s; recorded for Episode 225).
- 41m36s | Miscellaneous
A review of not one, but two surveys researching the impact of gaming in education where Civ has a respective presence (recorded for Episode 225).
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Episode 231: Simple Juxtaposition
- 01m00s | Open Mic
Summarizing conversations that began in response to, and extended from, Episode 230 and adding to them further.
- 17m27s | News
Taking in new information from a number of sources on the Civilization Beyond Earth expansion Rising Tide from understanding, to analysis and speculation followed by Civilization Online about to enter its final closed beta stage (37m53s).
- 40m05s | Forum Talk
In follow-up to what was first discussed in part on Episode 221, the specifics of the CivBE unlockables through Sid Meier's Starships and how they impact -- and can even influence -- gameplay.
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Episode 230: Working As Intended
- 01m16s | Forum Talk
What's with the Artificial Intelligence (AI) settling cities so close to yours in Civilziation V, followed closly by what's with their demand insistence (07m45s); then, answering gameplay religion questions (12m24s), how to tell where a Wonder of the World is built (17m50s) and reviewing some "interesting" statistics about the game's players (20m19s).
- 28m02s | Miscellaneous
Springboarding from the last topic in the previous segment, taking to task claims about higher level difficulty play in CivV.
- 32m57s | Research Lab
Making the concept of refugees and, more generally, immigration could be less abstractly and more purposefully reflected in in the Civilization series (recorded for Episode 226).
- 38m51s | Open Mic
Taking in and responding to feedback for Episode 229.
- 45m28s | News
Expressions of hope, reservations and wondering following the announcement of the first expansion pack for Civilization Beyond Earth, Rising Tide (recorded for Episode 229).
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Episode 229: Pushing Those Boundaries
- 02m45s | News
The first Civilization: Beyond Earth expansion pack Rising Tide has been announced, with additional details from gaming news media driving the assertion by some that it won't be the one and only.
- 16m27s | Interview
Comparisons and connections to Civilization only go so far in describing and exploring the depths of Galactic Civiliations III, the third turn-based strategy game set in space from game developer and publisher Stardock Systems. Lead Producer Derek Paxton discusses 64 vs. 32-bit game design; shifting from squares to hexes; the continuation of the non-linear technology tree in the series; influence of the non-linear technology tree's ages in, and on, gameplay; the power and diversity in the customization of factions and ships; diplomacy and its connection to both sandbox play and the technology tree, and reasons and hopes for introduction of multiplay into the series.
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Episode 228: Very Clever
- 04m23s | Forum Talk
Taking on the notion that a Culture Victory in Civilization V is "redundant" is followed by ranking the luxury resources in the game (12m24s), addressing an inquiry if the Maya have the greatest religion advantage in CivV (25m19s), how much is too much production towards World Projects (31m37s), what really "grind"'s one's "gears" in CivV (38m38s) and what of a Combat Worker concept, with particulars, in the series (45m26s).
- 52m44s | Open Mic
Feedback on best teamed Civilization V civs from Episode 227.
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Episode 227: Rinse, Repeat
- 02m09s | Miscellaneous
Civilization IV modder Gabriel "Rhye" Trovato is set to present a paper with the game's Lead Designer, Soren Johnson, arguing for a particular approach to gameplay; then, a 500+ turn Freeciv battle pitting 100 civilizations all controlled by that game's Artificial Intelligence (AI) against one another (06m39s).
- 52m50s | Forum Talk
Giving most Civilization V civilizations a buff to compare against three of their counterparts is followed by which two would make a good team in the game (27m37s) and embassy exchanges or not (34m07s); then, what if companies (38m35s) and/or websites (41m33s) were CivV civs and what are one's guilty pleasures in the game (44m57s).
- 52m44s | Theatre
The telling of recent Civilization V gameplay experiences and on the promise of more.
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Episode 226: For External Use Only
- 02m07s | Forum Talk
It's Artificial Intelligence versus Artificial Intelligence (AI vs. AI) in an ongoing battle for virtual world domination using Civilization V followed by what of combining Governments, Civics and Social Policies simultaneously in a Civ title (13m26s), suggested revised mechanics for blockades and embargoes (25m11s), what to do with early gold piles in CivV (31m12s) and a not-so-quick breakdown of a "quick guide" for multiplayer play in the game (37m46s).
- 52m50s | Miscellaneous
How just about anyone and everyone could apply to be a game tester for Civilization publisher 2K Games.
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Episode 225: Perhaps Fitting
- 03m49s | Open Mic
Listener "OneCrazyCanadian" writes in, wanting to know the panel's take on how to make resources more useful in Civilization: Beyond Earth.
- 14m57s | Senate
Now into the second year since the last substantial Civilization V expansion Brave New World patch, all on how the American civilization has morphed.
- 29m55s | Forum Talk
Rage against Ideologies in CivV: BNW is met with an opposite reaction (recorded for Episode 222).
- 34m53s | Theatre
Three panelists share recent CivV gameplay experiences, with an underlying cross-promotion.
- 41m14s | News
Learning the Massively Multiplayer Online Roleplaying Game (MMORPG) title Civilization Online is set for release in 2016, alongside a questionable explanation as to why it is unlikely to land on American shores.
- 44m09s | Miscellaneous
Odd search terms for finding the show (recorded for Episode 219), how staggered starts mess with Artificial Intelligence (AI)-controlled factions in CivBE (46m53s; recorded for Episode 220), translating CivV leader dialogue (48m13s; recorded for Episode 222) and being denied Natural Wonders in the game vis-a-vis City States (49m25s).
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Episode 224: Hear the Gesture
- 01m46s | News
Now that the Winter 2015 update for Civilization: Beyond Earth is here, the positive and in particular negative feedback is building; then, the game's Co-Lead Designers lament the shortcomings of the effort (11m22s), what 2014 Steam usage statistics reveal about the most recent Civ titles for the PC (14m25s) and how an update to Civilization III is garnering more negative feeedback (20m02s) than positive.
- 23m13s | Research Lab
A possible solution to moving "Carpets of Doom" brought about by 1 unit per hex first in Civilization V.
- 32m45s | Miscellaneous
A compilation of data from hundreds of self-reported Civilization V players to rank all 43 civilizations in the game (recorded for Episode 222).
- 38m24s | Forum Talk
Considering the point, or lack thereof, to miasma in CivBE is followed by why do Cocoa plantations in CivV give less food than without (45m25s), the varying acceptabilities of army encirclement (48m52s) and reflecting on if and when it is time to move on from the game (53m03s).
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Episode 223: Something Something Witty
- 02m17s | Open Mic
Responding to recent feedback for Episode 218 is followed doing the same for Episode 222 (07m06s); then, taking a comment from the show's chat room during its live recording (16m06s).
- 23m45s | Forum Talk
Considering the inclusion of Natural Wonders in Civilization: Beyond Earth, and to faovur or not to favour uniques in the Civ series in general (30m05s).
- 36m35s | Research Lab
The what, where, when, how and why of adding both a Great Bridge and Great Tunnel to Civilization and how the addition of uniques could look in a Civilization VI (43m41s).
- 49m54s | Miscellaneous
Going about naming one's cities in Civ and what traits one could find in a civilization based on your hometown (52m32s).
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Episode 222: Fully Charged
- 01m08s | News
Details about the Winter 2015 patch for Civilization: Beyond Earth is revealed.
- 29m28s | Forum Talk
Whether being able to construct magrails should be a priority in CivBE, and a case for being able to embargo oneself in the game.
- 37m55s | Senate
How to utilize the Civilization: Beyond Earth espionage mechanic to its full potential (recorded for Episode 220).
- 45m13s | Miscellaneous
Surprises and reasoned supposition how every sponsor in CivBE is to be behave (recorded for Episode 220).
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Episode 221: Taking Off the Asterisk
- 02m23s | Senate
The viability of using Civilization V's Trireme units to attack cities, desirability of building outside a city's workable radius (07m36s) and how to approach Civilization: Beyond Earth aliens in the early game (10m01s; recorded for Episode 220).
- 17m01s | Forum Talk
Loaded terminology and differing interpretations on what is and what is not cheating in CivV, sticking to non-optimal tactics in-game (29m12s), arguing for a National Park improvement in Civilization V (40m00s) and staving off starvation in a blunt way (43m49s).
- 46m54s | Miscellaneous
How Civ: BE is to be connected to Sid Meier's Starships as discussed by game developer Firaxis Games at the PAX South 2015 convention.
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Episode 220: The Only Way To Be Sure
- 01m34s | Senate
Revisiting Civilization V's Japanese civilization in the wake of the most recent patch for its expansion Brave New World is the start; then, ranking the game's Natural Wonders (14m51s; recorded for Episode 219), pushing the underwhelming approaches to city specialization in Civilization: Beyond Earth and to raze, puppet or annex captured cities in this game.
- 45m36s | Open Mic
The surprising, divided and encouraging results of the "2014 Listener Feedback Survey" for sibling show TurnCast.
- 51m05s | News
On the announcement of Sid Meier's Starships, the next title from game developer Firaxis Games, and its ties into CivBE.
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Episode 219: With a Bang
- 01m53s | News
The realization of the first Civilization: Beyond Earth patch.
- 22m38s | Senate
The early technology order priority in CivBE.
- 29m14s | Open Mic
The results of the comprehensive "2014 Listener Feedback Survey" for the show with assorted responses.
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Episode 218: Not Just a Lame Clip Show XV
- 00m37s | Miscellaneous
Seeing is worth more than words as examples of Civilization V's various map types (recorded for Episode 206); then, the first beta video of Civilization Online from developer XLGames (04m42s), a Civ programmer takes callout in stride (05m46s) and getting one's hands on a physical copy of Civilization: Beyond Earth (07m53s; recorded for Episode 210).
- 09m31s | Forum Talk
CivBE Co-Lead Designers discuss restraints in its development (recorded for Episode 214); then, working through the gaming industry through Quality Assurance (16m10s), tricks for getting going with Civilization: Beyond Earth (22m24s; recorded for Episode 215), tips to getting started (36m23s) and then critiquing a critical take on the game (41m27s; recorded for Episode 216).
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