PolyCast Evergreen, Season 3
Celebrating a decade of podcasting, a look-back at the show's third season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by show co-creator Wouter "Locutus" Snijders.
Play-by-Play 01: Unification
- 00m57s | Part 1
The game begins with the first hour of play underway.
- 12m34s | Part 2
One player calls another in the first verbal diplomatic meeting of the game.
- 13m39s | Part 3
The game continues into the second half of the first hour of play.
- 17m47s | Part 4
The game enters its second hour of play with one player now receiving a call from the other.
- 26m58s | Part 5
Tensions run high in negotiations between two of the players.
- 32m05s | Part 6
Marking the start of the game's third hour with the actions of some yielding consequences for all.
- 40m36s | Part 7
Common ground reached between two players gets a strong, marked reaction from the third.
- 43m58s | Part 8
A player achieves victory, with assistance, to end the game.
- 44m28s | Part 9
Retrospective on the game begins...
- 57m39s | Part 10
... and then ends.
Discuss This Episode | Stream This Episode | Mobile Quality Runtime: 44m:59s | Filesize: 21.6MB Release Date: December 31st, 2009 Hosts: DanQ, Makahlua, Imran Siddiqui, Cartimandua, TheMeInTeam [+ 11 others overall]
TRIVIA: Show's second composite episode of archived segments
Christmas Special 2009: 'Tis the Time for Civving
- 01m58s | Decade Civilization III is a top game of the decade according to Destructoid, and Civilization IVloses out early on in Crispy Gamer's comparable feature.
- 10m22s | Giving
The new Christmas PBEM Game -- this time, with some revised rules and set in the CivIV environment.
- 14m42s | Fansite
A strong showing at launch and its first months of existence: the FastmovesCivIV fansite.
- 17m12s | Game Highlights #1
2009 gaming highlights for CivIV: official, press and community-based.
- 19m33s | Game Highlights #2
2009 gaming highlights for Civilization: Revolution: official, press and community-based.
- 22m19s | Show Highlights
2009 show highlights for ModCast, PolyCast and RevCast.
- 26m36s | Quizzes
How many of the technologies, and also civilizations and leaders, from Civilization II can you name from memory under given time limits.
Episode 82: The Level of Addiction is Similar
- 01m51s | Forum Talk
The concept of 'Zone of Control': should it be back in the Civilization series?
- 16m27s | Research Lab
A call for different types of Satellites in Civ, and promotions or equivalent for those "other" units from CivIV.
- 28m22s | Senate
How to stop Commando-promoted Gunship units in CivIV, and the so-named "Meatgrinder" in the game.
- 37m54s | Miscellaneous Live streaming of CivIV games, and the resumption of its related video series.
Episode 80: The Letters W, T and F
- 02m12s | Research Lab
A real try at some new leader traits in Civilization IV.
- 17m12s | Forum Talk
The best combination under the Unrestricted Leaders option courtesy the Beyond the Sword expansion, two contrastingopinions on the Space Race, and the unholy trinity of Hammers, Coins and Food.
- 40m08s | Miscellaneous
Complexity: when coming upon a CivV, will it be an inevitable outcome (reference).
Episode 73: More Tangenty Than Usual
- 02m27s | Forum Talk
The three missing leader trait combos, with last related discussion from Episode 10 in March 2007, and top not-quite-as-many-as-ten tips to getting started in Civilization IVlast discussed during Episode 15 in May 2007.
- 10m23s | Vault (1 of 2)
Bragging about your most experiencedCivIV unit (from Episode 49) and should resources be more valuable (from Episode 71).
- 23m41s | Research Lab
A new idea for Civ combat on a chess-like board, the use of ammunition and introducing animals.
- 33m16s | Vault (2 of 2)
A third-party list of Top 10 games that teach you something (from Pilot 01) and another's Top 100 best games to play today (from Episode 65), both of which include CivIV.
- 39m02s | Senate
The potential benefits of playing on a team with another human in multiplayer in CivIV, and what of single-player and the Artificial Intelligence.
Episode 63: That Makes One of Us
- 03m07s | Research Lab
On the merits of Wind and the Age of Sail reflected in Civilization, whether a Rifled Cannon would be a good choice to put in the game, and a push for more realistic aerial warfare.
- 18m07s | Forum Talk
What to do about those blue circles in CivIV, and commonly used acronyms in the Civ community.
- 24m02s | Senate
Are Explorers of any use in CivIV.
- 29m02s | Mailbag
Return to Civilization: we respond to a follow-up from Sal "Thorburne" Serio about simulating realism in the series.
Episode 61: Somewhere Along the Line
- 02m47s | Research Lab
It's a matter of time: a proposal to radically alter a fundamental basis of Civilization gameplay.
- 21m04s | Senate
Redux: favourite Civilization IV Leader Traits, last discussed during Episode 20 in July 2007, and now includes worst trait considerations; then, how to deal with siege and is Cavalry overpowered in Beyond the Sword.