|SEASON 13 | SEASON 12 | SEASON 11 | SEASON 10 | SEASON 9 | SEASON 8 | SEASON 7 | S. 6 | S. 5 | S. 4 | S. 3 | S. 2 | S. 1 | ABOUT | HOME || || |
|Bloopers: Volume 10|
Compiling the flubs, dubs and "what the"s from Season 10 that were cut from the end of episodes due to time.This marks the third dedicated blooper reel for the show since Season 1.
PolyCast Evergreen, Season 10
Celebrating a decade of podcasting, a look-back at the show's ninth season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by recurring show guest "CanusAlbinus" co-creator Daniel "DanQ" Quick.
Christmas Special 2016: We Wish You a Merry Civmas
- 05m18s | Forum Post #1
Annoyance over lacking "competent" Artificial Intelligence (AI) following the release of Civilization VI turns to challenges and hopes.
- 17m19s | Forum Post #2A
Speculating as to the timing and content of the first pieces of Downloadable Content (DLC) for CivVI.
- 24m24s | Forum Post #3
The trifecta inquiry of having a human and AI-controlled civilization alliance/friendship lasting an entire Civilization game, why AIs in its sixth iteration seem to end up always hating each other and favourite music from the title.
- 35m25s | Forum Post #4A
For that which each panelist has been "most pleasantly surprised by" in CivVI.
- 43m36s | Forum Post #2B
Symptom, not a cause, in response to a stated "loophole" in the game's District costing.
- 49m45s | Forum Post #5
Hinging views of "rushing" not in Civilization VI, but of its release.
- 59m21s | Forum Post #4B
If the North Pole were a CivVI City State, its unique suzerain bonus is open for consideration.
- 61m28s | Forum Post #6A
Considering what additional mechanic one would (most) like to see added to the game.
- 66m30s | Forum Post #7
On making Gold an in-game resource again in Civ.
- 67m59s | Forum Post #6B
Contemplating what civilization should be added next into the Civilization series, VI in particular.
- 72m27s | Forum Post #8
Would giving CivV City States the Ancient Walls building from the outset be a good thing or a bad thing.
- 76m53s | Forum Post #9
Qualifier quandary to fulfill a musical request.
Episode 271: Not Just a Lame Clip Show XX
- 00m38s | Miscellaneous
Original Civilization Co-Designer Bruce Shelley on board game influences for the title, followed by fellow Co-Designer Sid Meier on being the "man who made a million empires" (05m15s) and offering "insights" on the series to date (14m16s; recorded for Episode 250); then, critiquing the critic who claims CivilizationEdu is a "bad idea" (21m21s; recorded for Episode 264) and lessons learned from the story of one game developer using the Civilization trademark (34m16s; recorded for Episode 270).
Episode 270: A Step in the Direction
- 04m06s | News (Part 1 of 3)
Much to be said about the first Civilization VI patch that soon takes the form of a numbered list.
- 17m59s | Miscellaneous (Part 1 of 2)
The first side conversation to the release of said CivVI patch is one that sparks some considerable debate: preferring Settler to city capture.
- 29m58s | News (Part 2 of 3)
Returning to counting down the most significant changes of note brought about by Civilization VI's first patch.
- 34m17s | Miscellaneous (Part 2 of 2)
The second CivVI patch side conversation brings some reflective consideration to bare: earning gold upon unit deletion.
- 42m39s | News (Part 3 of 3)
The final dibs and drabs on the changes to Civilization VI courtesy its first patch is followed by a Deluxe Edition discount too good to be true while contemplating possible legal implications (49m33s).
Cut! Tin Edition
Selections cut from episode recordings during the first through tenth seasons.
Episode 269: That's Our Number
- 01m18s | News
The number of Civilization VI tops one million and the game's Mac port has arrived and on the Linux possibility (06m47s); then, CivVI entering the realm of eSports (10m53s) and game developer Firaxis Games plays multiplayer and shows off its Artificial Intelligence as it fights itself (27m02s).
- 39m13s | Miscellaneous
Sid Meier is interviewed marking 25 years for the Civilization gaming franchise and listening to CivVI's all-but-complete soundtrack for free... legally (49m37s).
Episode 268: Just Jump In
- 07m39s | Guest Panel (1 of 6)
First in the guest seats are Jason "MegaBearsFan" Grade and Scott "AlphaShard" Dirk.
- 23m05s | Guest Panel (2 of 6)
Next in, Josh "zosh127" and "ekat2468".
- 37m49s | Guest Panel (3 of 6)
The trio of Jon "CanuckSoldier" Ryder, "the man of doom" and Ernie "DarkestOnion" come in.
- 51m33s | Guest Panel (4 of 6)
Now arriving, Jonah Falcon and Sal "Thorburne" Serio.
- 62m37s | Guest Panel (5 of 6)
In next, "NewEarthRelic" and "CanusAlbinus".
- 71m06s | Guest Panel (6 of 6)
Last but not least, Brian "Drusain".
Episode 267: Nerd Out On Anything
- 01m51s | News
The final two Civilization VI "First Look" videos are released: first, Russia is profiled followed by the Gorgo treatment of Greece (10m25s); then, game developer Firaxis Games livestreams a game as the latter with varying degrees of success (14m34s) and what was revealed about Envoys and City States earlier (25m12s; recorded for Episode 265).
- 36m54s | Open Mic
A detailed, thought-provoking piece of electronic mail from Nick Parish outlines conflicting feelings for CivVI is discussed.
Episode 266: Explode with Information Overload
- 01m57s | News
One, two, three "First Look" videos for Civilization VI: first is Rome, second is Sumeria (11m22s) and third is Arabia (18m11s); then, some about combat and much about growth from the latest livestream on the game by developer Firaxis Games (25m22s).
- 49m07s | Miscellaneous
The fifth Civ installment finds itself placed as a "top" videogame that "rewrote history", according to one media content producer.
Episode 265: Speaking Of
- 02m21s | News
The not-necessarily-well-named Firaxis Games Megapanel held earlier this month at PAX West 2016 is reviewed, leading to the first of the next wave of Civilization VI reveals: "First Look" Kongo garners attention (12m59s), as does fellow civilization newcomer Norway (22m34s); then, a Religion livestream reveals more on diplomacy (30m41s) and a third civ "First Look" for Greece answers some questions and raises others (44m47s).
Episode 264: Congratulations, Condolences and All the Rest
- 02m15s | News
In the continuing lead-up to the anticipated release of Civilization VI are "first looks" for Spain and then India (11m26s); relatedly, the "Anniversary Edition" is announced with a proclaimed set volume availability (19m04s) and elsewise Civilization: Revolution finds itself now available for on the PC and taken off the Apple App Store (23m22s).
- 32m17s | Miscellaneous
A by-product of the Indian civilization announcement for CivVI is on the apparent return of War Weariness to the series in said title.
- 38m04s | Forum Talk
The panel takes on the concern raised in response to Episode 263 that instantaneous improvement completion by Civilization VI Builders removes strategic choice offered by Workers, and Settlers before that, earlier in the series.
Episode 263: Come Back to That
- 03m00s | News
The "first look" at Germany in Civilization VI is revealed followed by a first chance for members of the public to play the game in Germany as part of Gamescom 2016 (08m07s); then, revealing more then intended by developer Firaxis Games during a livestream (13m02s), the "first look" at the game's Scythia (28m03s) and a summary of unofficial CivVI gameplay videos (33m06s; recorded for Episode 262).
- 42m47s | Miscellaneous
Priming Civilization VI on its "biggest changes" (recorded for Episode 261) and quantifying changes in improvement changes between it and immediate predecessor CivV (46m12s; recorded for Episode 262).
- 50m13s | Forum Talk
Considering to what degree, if any, playing Civilization V will prepare gamers to play CivVI (recorded for Episode 261).
Episode 262: Variety of Threads
- 01m35s | News
In Civilization VI, what to expect from France and what is brought by Brazil (07m54s) is followed by the first livestream of the game by developer Firaxis Games (19m08s).
- 52m06s | Forum Talk
A blog post by CivVI publisher 2K Games does not contain any new game information, but how it is presented prompts some written comments and panel reaction.
Episode 261: Delineate These Things
- 01m17s | News
Deduction and disagreement reign following an apparent reveal of leaders at launch in Civilization VI gives way to a "first look" at China (16m18s) and the Aztecs, including "early access" hullabaloo (25m22s); then, the reveal that CivIV theme composer Christopher Tin is to give VI the same treatment (40m18s) and taking in featurettes profiling the art and development of the game (42m54s).
- 51m31s | Miscellaneous
CivVI publisher 2K Games and graphics card manufacturer AMD announce DirectX 12 support for the game.
Episode 260: Not Just a Lame Clip Show XIX
- 00m37s | Forum Talk
An exhaustive fan review of Civilization: Beyond Earth expansion pack Rising Tide is given its own such treatment (recorded for Episode 246) while a study of Civilization V multiplay leads to quanitative and qualitative questions as well as answers (26m36s; recorded for Episode 251).
- 43m20s | Miscellaneous
Merge onto development memory lane for the original Civilization (recorded for Episode 242); then, turn onto accolade boulevard for CivV topping a chart for turn-based strategy games (56m37s; recorded for Episode 249).
Episode 259: Rock, Paper, Scissors
- 02m14s | News
Three Civilization VI civs have been revealed or otherwise confirmed: England, Egypt (07m31s) and Japan (15m02s); then, all about the Builder unit (23m00s).
- 29m39s | Open Mic
Not one but two sources of feedback for Episode 258 are raised, replied to and expounded upon.
- 40m14s | Forum Talk
Too early in some respects and others not: laying a preliminary strategic framework for CivVI.
- 52m21s | Miscellaneous
Trying to come to grips with Science Victories in Civilization V leads to a group creating a video to humourously do just that.
Episode 258: Is It October Yet?
- 01m29s | News
Takeaways from the bite (or is that byte?) sized "First Look: America" and "Unstacking Cities" videos for Civilization VI are followed by the heftier "Community Q&A" from E3 2016 (10m06s) and pulling back the curtain on the "Walkthrough" video first shown at the event, with an emphasis on the subsequent "Developer Commentary" on it afterwards (28m03s); then, revelation of CivilizationEDU being in development based off of CivV (45m00s).
- 54m36s | Open Mic
Taking in a few pieces of feedback from Episode 257.
Episode 257: Now Streamlined
- 03m21s | News
Envoys and more on Civilization VI City States is followed by a panelist's first take on what has been revaled about the game (13m21s) and what to expect to come about from E3 2016 (27m47s).
- 30m39s | Open Mic
Bringing up feedback from Episode 256 is followed by the comparable same for Episode 254 (35m22s) and Episode 243 (41m05s; recorded for Episode 254).
- 47m45s | Miscellaneous
Laughing it up with "Dibs on the Ruins" (recorded for Episode 248), "We Love the King Day" (49m53s; recorded for Episode 251) and "CivV in a Nutshell" (51m50s; recorded for Episode 253).
Episode 256: All Aboard the Hype Train
- 04m16s | Open Mic
Talking about the talking about of Episode 255 from community forums and on social media.
- 11m04s | News
Grazing at the buffet that is additional Civilization VI information: Resources, Agendas (00m51s), Diplomacy (16m48s), Natural Wonders (18m00s), Justified War (20m07s), War Weariness (26m52s), Great People (31m08s), Builders (35m06s), Governments (37m49s), Unit Movement (43m45s), City States (45m19s).
Episode 255: That Much More Enticing
- 02m15s | News
Anticipation and trepidation collide awash much speculation following the official announcement that Civilization VI is in development and is but months away from release; the extended coverage addresses Wonders, Diplomacy (10m13s), Research (18m27s), Units (24m56s), Victory Conditions (33m25s), Multiplayer (34m16s), Screenshot Analysis (38m21s) and Price Points (46m56s).
Episode 254: Conversing Gracefully
- 01m20s | Theatre
Recent Civilization gameplay experiences recount a long way around, a variation on the usual and high score chasing.
- 11m26s | Forum Talk
Competing claims for longest lasting unit in CivV makes way for thwarting religion spread within your territory of the same game (20m10s).
- 25m24s | Miscellaneous
Civilization IV Lead Designer Soren Johnson, and CivV Lead Designer Jon Shafer, speak up and out on a number of aspects of the series' titles as well as taking into accounts considerations of how well the series has aged.
Episode 253: Super Effective
- 02m48s | Forum Talk
What to glean from from Civilization V's combat indicator, vying for favourite era in the game (18m38s) and connecting the Unique Unit of a civilization to game era and difficulty level (29m02s).
- 37m08s | Theatre
Into space, rage declaration and troll effort are the themes of recounted CivV gameplay experiences of late.
- 45m32s | Open Mic
Too good or situationaly good is a point of contention on feedback for Episode 252.
- 48m16s | Miscellaneous
Chasing the Civilization V cursor on load screens and praise be the game (50m08s).
Episode 252: Consistency Is Inconsistency
- 01m27s | Open Mic
Recognizing and responding to not only feedback from Episode 251, but also from Episode 250 before that (07m41s).
- 13m23s | Forum Talk
Pursuing "settlerless starts" in one extreme, and setting up a game to make a particular civilization "overpowered" (20m32s), both in Civilization V.
- 33m15s | Time Machine
Rewinding two decades and counting since the release of CivII.
- 41m50s | Miscellaneous
Trying to make sense of the list of nominees for 2015 gaming under consideration by an American museum.
Episode 251: Necessarily Arbitrary
- 01m44s | Senate
Defending against air units in Civilization V: on using Anti-Aircraft Gun units in whole or in part to do so.
- 13m41s | Forum Talk
When one would, or would not, delete buildings during the course of CivV play, and tactics one would not take in the game as a "point of honor" (18m45s).
- 27m31s | Miscellaneous
Accounting and dissecting a re-review of Civilization V, nearing six years after its initial release, and taking exception to a call to revive the "stagnant" 4X strategy genre (42m23s).
Episode 250: There Was This Thing
- 02m12s | Forum Talk
A so-called "peacekeeping" measure as exercised in Civilization V is given due; then, taking in suggestions from the Civ community for a second Beyond Earth expansion pack (09m11s; recorded for Episode 247).
- 16m07s | Research Lab
Steps forward and steps backward for having cities gain experience through combat in a would-be Civilization VI.
- 22m18s | Open Mic
A detailed follow-up following an extensive consideration on a comprehensive subject: Civ empire management; then, recognizing a written exchange between a panelist and a listener in response to another previous episode (40m11s; recorded for Episode 249).
- 45m40s | Miscellaneous
Acknowledging a long-running viewed and contributed-to challenge series for Civilization V (recorded for Episode 248), an in-progress effort to bring the original Civ to an 8-bit computer has been revealed (49m56s) and a collection of desired achievements for CivV (51m25s).
Episode 249: Devil in the Details
- 01m17s | Senate
Selecting from non-faith generating pantheons and purusing a Domination Victory without the assistance of Ranged units (14m41s), both in Civilization V.
- 25m16s | Research Lab
Finding common among uncommon ground, all around, on the suggestion of adding a pre-Agriculture era to Civ series play.
- 42m32s | News
From beginning to end of the Civilization 25th Anniversay Panel at the D.I.C.E. 2016 conference with Sid Meier, Brian Reynolds and Soren Johnson.
Episode 248: Hug the Middle Ground
- 01m34s | Forum Talk
The case for adding three new Great People types to Civilization, a purported connection between game balance and modding (14m40s), a different type of consolation for loosing out on constructing a Wonder of the World and the notion that giving the series a Mature-rating would permit it to address more serious historical subject matter (25m05s).
- 30m56s | Research Lab
Questioning whether the use of tiles or hexes is "fundamental" to the Civ series.
- 44m00s | Miscellaneous
Rooted in the fifth iteration, but applying to the entire, franchise, is Civilization "educational" is the question posed by a content producer in their ongoing "Games as Literature" video series.
Episode 247: Felt The Need to Say That
- 01m38s | News
In follow-up from last episode, the release of Civilization Revolution 2 Plus in Europe and North America is delayed, again, which also describes the less than a week's lead time and no reason given.
- 05m56s | Senate
Playing as, and against, Civilization V civilizations Rome, the Iroquois (18m58s) and Carthage (33m05s), two expansion packs and multiple patches later.
- 43m01s | Open Mic
As promised last episode, concluding the highlights from both the PolyCast and TurnCast 2015 Listener Feedback Surveys.
Episode 246: Swip It Good
- 01m57s | News
A Civilization Revolution 2 Plus delay announcement causes more consternation over its timing than its message, Civilization V lands back in a Steam top-sales year ranking (06m42s) and a patch for Civilization: Beyond Earth -- Rising Tide cleans up some of the expansion's release messes (12m25s).
- 15m57s | Research Lab
Morphing from playing one civilization to another over the course of a given game leads to tie-ins to not one, but two, discussions over the course of the show's most previous season.
- 21m15s | Miscellaneous
An extension of a conversation about a survey from Civilization publisher 2K Games further examines the lifecycle of a game in the series (recorded for Episode 243).
- 29m25s | Open Mic
Fittingly an extended dialogue over the show's 2015 Christmas Special prompts a similar treatment on-air; then, on the promise of more to follow next episode, highlights from both the PolyCast and TurnCast 2015 Listener Feedback Surveys.
Episode 245: Not Just a Lame Clip Show XVIII
- 00m37s | Miscellaneous (Part 1 of 2)
What a player's advisors in Civilization V will tell them before they have founded their first city (recorded for Episode 228) and accounting for "dick moves" in Civ series multiplayer to date (02m24s; recorded for Episode 233).
- 13m27s | Forum Talk
Arguments for, and against, battleships being overpowered (recorded for Episode 233) and if there is a point to constructing Missle Cruisers or not (21m23s) in CivV; then, are Covert Operations too strong (25m49s; recorded for Episode 241), are Farm improvements "too strong" (35m21s) and what one can get from combining artifacts in the Civilization: Beyond Earth expansion Rising Tide (40m25s).
- 46m55s | Open Mic
An email from "Grizzligris" asks the panel to consider Explorer spamming and what of trade routes to, and from, moving acquatic cities in CivBERT.
- 52m15s | Miscellaneous (Part 2 of 2)
What of not having a year to go with individual turns in CivBE (recorded for Episode 242) and a humourous albeit truthful account of dealing with Ghandi in Civilization V (55m46s).