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PolyCast Evergreen, Season 3
Celebrating a decade of podcasting, a look-back at the show's third season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by show co-creator Wouter "Locutus" Snijders.
Play-by-Play 01: Unification
- 00m57s | Part 1
The game begins with the first hour of play underway.
- 12m34s | Part 2
One player calls another in the first verbal diplomatic meeting of the game.
- 13m39s | Part 3
The game continues into the second half of the first hour of play.
- 17m47s | Part 4
The game enters its second hour of play with one player now receiving a call from the other.
- 26m58s | Part 5
Tensions run high in negotiations between two of the players.
- 32m05s | Part 6
Marking the start of the game's third hour with the actions of some yielding consequences for all.
- 40m36s | Part 7
Common ground reached between two players gets a strong, marked reaction from the third.
- 43m58s | Part 8
A player achieves victory, with assistance, to end the game.
- 44m28s | Part 9
Retrospective on the game begins...
- 57m39s | Part 10
... and then ends.
Episode 84: Not Just a Lame Clip Show II
- 01m01s | Miscellaneous
A silly challenge: build only one type of Civilization IV improvement only (from Episode 60).
- 04m28s | Research Lab
Using workboats to create bridges in-game (from Episode 76).
- 11m49s | Miscellaneous
Reasons why CivIV is better than television (from Episode 76).
- 14m48s | Senate
On a guide to speed Civing... in IV, specifically (from Episode 76).
- 22m09s | Mailbag
In response to a claim of waffling on the show (from Episode 80).
- 26m14s | Senate
The extent to go to block a rival civilization from expanding (from Episode 80).
- 36m58s | Miscellaneous
One's worst military disaster in CivIV (from Episode 81).
- 40m49s | Senate
The approach to and advantages of binary research (from Episode 83).
| Discuss This Episode | Stream This Episode Mobile Quality
Runtime: 44m:59s | Filesize: 21.6MB
Release Date: December 31st, 2009
Hosts: DanQ, Makahlua, Imran Siddiqui, Cartimandua, TheMeInTeam [+ 11 others overall]
TRIVIA: Show's second composite episode of archived segments
Christmas Special 2009: 'Tis the Time for Civving
- 01m58s | Decade
Civilization III is a top game of the decade according to Destructoid, and Civilization IV loses out early on in Crispy Gamer's comparable feature.
- 10m22s | Giving
The new Christmas PBEM Game -- this time, with some revised rules and set in the CivIV environment.
- 14m42s | Fansite
A strong showing at launch and its first months of existence: the Fastmoves CivIV fansite.
- 17m12s | Game Highlights #1
2009 gaming highlights for CivIV: official, press and community-based.
- 19m33s | Game Highlights #2
2009 gaming highlights for Civilization: Revolution: official, press and community-based.
- 22m19s | Show Highlights
2009 show highlights for ModCast, PolyCast and RevCast.
- 26m36s | Quizzes
How many of the technologies, and also civilizations and leaders, from Civilization II can you name from memory under given time limits.
Episode 83: Too Tempting
- 01m27s | Forum Talk
On observations and reflections of the Religion system in Civilization IV, and what about a least favourite Civic per civilization leader.
- 28m28s | Research Lab
Having siege capabilities attached to units as opposed to being separate units themselves in the Civ series.
Episode 82: The Level of Addiction is Similar
- 01m51s | Forum Talk
The concept of 'Zone of Control': should it be back in the Civilization series?
- 16m27s | Research Lab
A call for different types of Satellites in Civ, and promotions or equivalent for those "other" units from CivIV.
- 28m22s | Senate
How to stop Commando-promoted Gunship units in CivIV, and the so-named "Meatgrinder" in the game.
- 37m54s | Miscellaneous
Live streaming of CivIV games, and the resumption of its related video series.
INFO: Last appearance of Imran "Imran Siddiqui" Siddiqui as permanent fourth regular co-host
Episode 81: Going Out on a Limb
- 01m32s | Research Lab
Means for communicating with barbarians, and going for dominant leader traits.
- 18m07s | News
On the announcement of the social networking-based Civilization: Network title ( link #1/ #2/ #3; related link #1/ #2).
- 30m03s | Forum Talk
Ideas for events in Civilization IV, with requisite Beyond the Sword expansion, and a mutiplayer leaderboard for the PC sphere of the series.
Episode 80: The Letters W, T and F
- 02m12s | Research Lab
A real try at some new leader traits in Civilization IV.
- 17m12s | Forum Talk
The best combination under the Unrestricted Leaders option courtesy the Beyond the Sword expansion, two contrasting opinions on the Space Race, and the unholy trinity of Hammers, Coins and Food.
- 40m08s | Miscellaneous
Complexity: when coming upon a CivV, will it be an inevitable outcome ( reference).
Episode 79: One of the Crazy Ones
- 01m39s | News
Civilization IV: Beyond the Sword port for the Macintosh is here, and CivIV: Colonization is coming ( related article).
- 06m02s | Forum Talk
Unique Buildings remaining upon capture in CivIV, redux: culture flipping last discussed during Episode 13 in April 2007, and one person's issue with the Keshik.
- 25m26s | Research Lab
Units linked to Civics, and guest co-hosts' suggestions for a Civilization V (Silu ( 32m41s) and Badtz Maru ( 36m36s)).
Episode 78: Usually Better Than This
- 02m07s | Research Lab
Considering a means for better military movement and unit strategy, and guest co-hosts' suggestions for a Civilization V (RRRaskolnikov ( 05m08s), emeseles ( 08m47s/ 17m07s) and dacole ( 10m57s)).
- 23m17s | Forum Talk
Someone finding Civilization IV too boring as they are constantly victorious, arguing that there are too many Financial empires in the game and liberating cities as colony as of CivIV: Beyond the Sword.
- 33m42s | Senate
What to do when facing a very small island start.
Episode 77: Had to Refrain
- 02m16s | Miscellaneous
The intent and execution of the " Game Studies: Personality and Gaming Preferences Questionnaire" for a university graduate program.
- 12m18s | Senate
When do you build a Granary in your capitol in Civilization IV, what to do with your first Great Spy unit ( CivIV: Beyond the Sword), choosing State Property or focusing on Corporations, Great People Points: overrated or underrated, and questions about drafting.
Episode 76: Just Had to Get Mentioned
- 02m02s | Forum Talk
A new, and even more staggering, infinite technology tree bug through the Oracle Wonder and Liberalism first discovery in Civilization IV: Beyond the Sword v3.19; is the Civ series " violent" ( 07m53s);
Providing support for a Bomber fleet in CivIV ( 13m26s), is Rome's Praetorian Unique Unit overpowered ( 21m02s) and should a CivV return to the attack and defense ratios pre- CivIV ( 32m22s).
INFO: First appearance of Philip "TheMeInTeam" as permanent fourth regular co-host
Episode 75: That's a Technical Term
- 01m48s | Forum Talk
What of the recommendations to never build barracks or walls in Civilization IV, chances for lost infrastructure when capturing a city, and do friendly spies counter espionage missions in the Beyond the Sword expansion.
- 14m23s | Research Lab
With the Privateer as a foundation, expanding on the hidden nationality unit concept.
- 21m39s | Senate
What to do with Plains tiles in CivIV, using the Barrage or City Raider promotions with Catapults, building Bank and/or Grocer buildings, and how do you bump your relationships with Artificial Intelligence-controlled civilizations from Pleased to Friendly.
Episode 74: The Power of Fact Period
- 02m05s | Forum Talk
Civilization helping your career, is the Universal Suffrage civic in CivIV overpowered, the argument for the most important technology being flight, should nuclear weapons be more expensive, and all about in-game logs: Chat, Combat, Events and Quests.
- 23m03s | Research Lab
Incorporating unit facing into combat, capturing equipment from the enemy, and likely just a first visit to consider a whole new world that would be Civilization V.
Episode 73: More Tangenty Than Usual
- 02m27s | Forum Talk
The three missing leader trait combos, with last related discussion from Episode 10 in March 2007, and top not-quite-as-many-as-ten tips to getting started in Civilization IV last discussed during Episode 15 in May 2007.
- 10m23s | Vault (1 of 2)
Bragging about your most experienced CivIV unit (from Episode 49) and should resources be more valuable (from Episode 71).
- 23m41s | Research Lab
A new idea for Civ combat on a chess-like board, the use of ammunition and introducing animals.
- 33m16s | Vault (2 of 2)
A third-party list of Top 10 games that teach you something (from Pilot 01) and another's Top 100 best games to play today (from Episode 65), both of which include CivIV.
- 39m02s | Senate
The potential benefits of playing on a team with another human in multiplayer in CivIV, and what of single-player and the Artificial Intelligence.
| Discuss This Episode | Stream This Episode Mobile Quality
Runtime: 44m:59s | Filesize: 21.5MB
Release Date: July 20th, 2009
Hosts: DanQ, Makahlua, Imran Siddiqui, Cartimandua, Alexander, Solver
INFO: Last appearance of Annalee "Cartimandua" Barney as fourth regular co-host
Episode 72: The Other End of the Stick
- 01m55s | Forum Talk
Do you roleplay in your Civilization IV games, thoughts on the Janissary Unique Unit, what of Quechuas, and is there a way to exclude particular Civ leaders.
- 17m26s | Senate
Having too much money in the bank, surviving a jungle start, all about the " We Fear You Are Becoming Too Advanced" limit, and on the Pyramids: the great debate of cost versus production.
- 32m20s | Vault
Most vassals on a single turn and the Top 100 Game Creators including Bruce Shelley, Brian Reynolds and Sid Meier.
- 39m25s | Theatre
A recent CivIV: BtS gameplay experience where the Religious Diplomatic Victory was just out of reach again and again.
Episode 71: Make Some Noise
- 04m47s | News
The 3.19 patch for Civilization IV: Beyond the Sword has been released, and two editions of the "Ask Sid" feature in as many months.
- 30m50s | Interview
On an ongoing series of videos showing CivIV: BtS games being played, and narrated, on Immortal level.
Episode 70: Stirred Up a Hornet's Nest
- 01m45s | News
The acquisition of Big Huge Games by 38 Studios ( related link #1/ #2) and second quarter 2009 financial results of Take-Two Interactive including third business highlight Civilization IV: Complete... which is Digital Rights Management (DRM) free.
- 12m35s | Senate
What to do with the Silk resource in CivIV: plant(ation), cottage, or some combination thereof.
- 20m34s | Research Lab
For players who prefer warfare, a ' Reduced Military Unit Cost' option.
- 27m21s | Forum Talk
Which came first, the sword or the shield, and is the Carrier unit ridiculous with stacking to transport air units across the ocean.
Episode 69: Target Practice
- 02m35s | Senate
When and when not to attack directly from a transport in Civilization IV, how do you deal with barbarians, and how bad is settling a city one tile from the coast.
- 13m34s | Research Lab
A proposal for both a professional army and black market in the Civ series, and aqueduct roads and related potential impact on desert terrain.
- 27m24s | Forum Talk
The cause for running the Theocracy and Vassalage civics together, why one player in particular has decided to quit playing CivIV, and looking back at what one anticipated their favourite Beyond the Sword feature to be... and what it is in retrospect.
Episode 68: Extreme Civ Makeover
- 02m03s | News
On Apolyton Transition 2009 and what that means for the show ( related link #1/ #2/ #3).
- 05m43s | Forum Talk
What do you think is the weakest part of your Civilization IV game and on revealing classical resources earlier.
- 19m24s | Vault
Why can't Gunpowder Units take City Raider promotions (from Episode 62).
- 25m27s | Research Lab
An argument for more happy and healthy buildings in the Modern Age, and a request for dividing the Open Borders agreement.
Episode 67: That Goes Without Saying
- 01m57s | Forum Talk
Is the Civilization IV Domination Victory broken, dealing with trade ethics and guilt, and if and when to regenerate maps.
- 15m55s | Interview
Speaking with Neal, the man behind the ongoing " King of the World" series.
- 27m55s | Vault
Can siege be irrelevant (from Episode 61) and OnLive: streaming games without hardware (from Episode 66).
- 38m18s | Senate
For the commonplace Stacks of Doom (SoD), one big one versus several (smaller ones).
Episode 66: Gotta Love That
- 04m30s | Research Lab
On a place for Dark Ages in the Civilization series.
- 10m54s | Senate
Why ask CivIV's Artificial Intelligence to change civics, and a focus on capitulation for vassalization.
- 23m25s | Miscallaneous
Using the content of a best advice ever received thread, fulfilling a listener request.
- 26m22s | Forum Talk
What is the point of CivIV multiplayer, the best way to setup such matches, a league's amphibious Out of Sync patch and a research study about Civ players.
Episode 65: Slippery Slope
- 01m10s | News ( 1 of 3)
Extended discussion on immediate and greater implications of designing for free as argued by Civilization IV designer Soren Johnson.
- 23m11s | News ( 2 of 3)
A "March Mayhem" for game developers where CivIV's developer took on Halo's ( related article).
- 32m53s | News ( 3 of 3)
The for sale sign is up on Rise of Nations developer Big Huge Games ( related article #1/ #2/ #3).
Episode 64: Add Some Levity to It
- 04m39s | Forum Talk
Some forgotten-but-important technologies in Civilization IV, do you think Longbowmen come too early, and should vassal states exist after the Emancipation Civic.
- 22m21s | Senate
To really gimp the Artificial Intelligence, give them Stone.
- 26m07s | Research Lab
Uniques, the new frontier, and the call for unlockable achievements.
- 35m56s | Theatre
Dan shares the progress of a recent game of his which was initiated after a prompt to, in fact, not do something.
Episode 63: That Makes One of Us
- 03m07s | Research Lab
On the merits of Wind and the Age of Sail reflected in Civilization, whether a Rifled Cannon would be a good choice to put in the game, and a push for more realistic aerial warfare.
- 18m07s | Forum Talk
What to do about those blue circles in CivIV, and commonly used acronyms in the Civ community.
- 24m02s | Senate
Are Explorers of any use in CivIV.
- 29m02s | Mailbag
Return to Civilization: we respond to a follow-up from Sal "Thorburne" Serio about simulating realism in the series.
Episode 62: Resemble That Remark
- 03m34s | Forum Talk
All about the Lonely Hearts Club, on airlift, and a thought on Unique Units.
- 29m10s | Senate
The best Unique Building in Civilization IV, including Beyond the Sword, and redux: favourite map type last discussed during Episode 07 in January 2007.
Episode 61: Somewhere Along the Line
- 02m47s | Research Lab
It's a matter of time: a proposal to radically alter a fundamental basis of Civilization gameplay.
- 21m04s | Senate
Redux: favourite Civilization IV Leader Traits, last discussed during Episode 20 in July 2007, and now includes worst trait considerations; then, how to deal with siege and is Cavalry overpowered in Beyond the Sword.
Episode 60: Get Off My Lawn
- 03m10s | Senate
Redux: favourite Civilization IV Civics combinations, last discussed during Episode 14 in April 2007.
- 25m10s | Forum Talk
On Succession Games (SGs), are War Elephants too powerful which leads into War Elephants vs. Pikemen, and on the "You've grown too powerful for us" message.
/ SEASON 3 / PROFILE ABOUT < / Sample Clips #1 / #2 / #3 / #4 ( #5 04m59s | 2.4MB | / Discuss #1 / #2 / #3 / #4 ; #5 / Stream #1 / #2 / #3 / #4 ; #5 / Dial-Up #1 / #2 / #3 / #4 ) > #5
Giving a high five. That's the current season for this bi-weekly podcast focusing on Civilization strategy. Daniel "DanQ" Quick leads Makahlua, Philip "TheMeInTeam" Bellew and Lisa "qnl" Bang as its regular co-hosts. Episodes are edited by Quick and are ~45 minutes apiece. It is the elder sibling to the modding-centric , console-centric ModCast and multiplay-centric RevCast . TurnCast <
( Generic Promo 01m30s | 724KB | | Stream > Dial-Up