PolyCast Evergreen, Season 2 Celebrating a decade of podcasting, a look-back at the show's second season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by show co-creator Wouter "Locutus" Snijders.
Episode 59: Not Just a Lame Clip Show - 02m41s | Miscellaneous On what is generally different in playing Civilization IV against other humans versus the Artificial Intelligence (AI). - 04m58s | Research Lab Adjusting Civ cities' tax rate city-by-city. - 06m25s | Forum Talk Workers won't stop building forts in Civ IV. - 09m51s | Senate The timing of promotions not always being immediate, and on Guided Missiles being underpowered. - 18m47s | Forum Talk How much do you write down on your Civ games, lack of diverse gameplay in Civ IV: Colonization, on Civ IV: Beyond the Sword Quests in general, and is it ever worth a rush expansion to complete a Quest. - 37m00s | Senate On the combination of the Woodsman III and Medic promotions. - 41m47s | Miscellaneous What ismemorable from 2008 in the Civilization world.
Episode 55: It's Expulent - 03m45s | Mailbag The team responds to a detailed email from Sal "Thorburne" Serio who takes some exception to the anti-"realism" position in the Civilization series. - 28m59s | News Civilization IV: Colonization developer Firaxis Games and publisher 2K Gamessponsoring a modding contest for the game, and the same two companies releasing new downloadable content -- also known as DLC -- for Civilization: Revolution. - 34m47s | Senate A call out to anyone using the so-called Theology slingshot.
The First 50: Moments Never Heard Before - 02m20s | The List The countdown begins: #50-34. - 08m57s | Discussion #1 Sid Meier on Episode 50 and the 2007 Christmas Special "Girls Playing Civ" (plus a Pre-Pilot Flashback). - 12m29s | The List The countdown continues: #33-16. - 19m27s | Discussion #2 Worst episodes todate, co-hosts numbers and on the Pre-Pilot (plus another Pre-Pilot Flashback). - 22m40s | The List The countdown rolls on: #15-11. - 24m45s | Discussion #3 The first fourth regular co-host, another worst episode to date and guest co-hosts (plus the next Pre-Pilot Flashback). - 28m00s | The List The countdown begins its Top 10: #10-4. - 32m52s | Discussion #4 Listening, recording and editing the show (plus yet another Pre-Pilot Flashback). - 37m53s | Discussion #5 Reaching 50 episodes and things being said (plus one more Pre-Pilot Flashback). - 40m41s | The List The countdown concludes: #3-1.
INFO: First appearance of Annalee "Cartimandua" Barney as permanent fourth regular co-host
Focus: "Civilization IV: Colonization" with Firaxis Games - 02m33s | People Sixteen year industry veteran Mike Bates (Civ4Col Lead Artist), third-year Firaxis Games employee with seven years beta testing prior Ed Piper (Civ4Col Designer) and one-hundred-plus gaming title credits Jesse Smith (Civ4Col Producer). - 11m10s | Design When and why Firaxis decided to do a remake of Colonization, design philosophy for Civilization IV: Colonization, design familiarities to both Col and Civilization IV in the latter and interface work by Firaxis intern and longtime Civilization community member Ken "Impaler[WrG]" Ferland. - 18m49s | Gameplay (1 of 3) Primary gameplay differences between Col and Civ4Col, new and tweaked buildings and/or resources, tiers of super-specialists and notable abscence of a technology tree. - 26m56s | Gameplay (2 of 3) Colonies covering multiple tiles, targeting particular Founding Fathers by playstyle, religion's role, how the new Constitution feature works and the extensiveness of the game's Diplomacy mechanisms and how they compare to the game's predecessor. - 36m20s | Gameplay (3 of 3) Native tribe traits, colonial powers' leader traits, rationale for not including more than four colonial nations, behind the limited game length, resolving historical accuracy versus gameplay conflicts and in-game automation capabilities. - 43m42s | Combat Combat system mechanics, on siege units, addressing combat failings of Col, and what of naval warfare. - 50m00s | Graphics Art style targetted and responding to public criticisms already raised about the 'Colony' screen. - 57m26s | Miscellaneous Moddability including interoperability with CivIV, music selection (and the related worldwide exclusive on this show), (re-)playing the original Colonization, most difficult elements to design in Civ4Col, possibilities of covering other areas of so-called Age of Discovery next and what question hadn't been asked yet that should have been and its answer.
EXCLUSIVE: Includes Civ4Col information never before publicly disclosed EXCLUSIVE: Worldwide premiere of the Civ4Col theme music
Episode 50: That's What The Tank Said to the Spearman - 03m06s | Civilization Series (Part 1) Public reception to Civilization: Revolution to date as well as its very successful North American release and accolades for its game controls and interface. Future modding prospects in the series a la Civilization IV and playing on square vs. hex grids. - 11m03s | Civilization Series (Part 2) Possibilities of Civ having a Massively Multiplayer Online (MMO) incarnation, Civ reflecting society, conducting historical research and Sid's Civ playstyle: warmonger, builder or in combination. - 19m21s | Sid's Games Pursuing original and revisiting existing Intellectual Property (IP), new IP hints, goals in designing Alpha Centauri and how hard it can be for game developers to sell their ideas to publishers. - 26m00s | Strategy Gaming Having Artificial Intelligence (AI) mimick human-like analysis 'in the moment', returning strategy to less complex and more streamlined gameplay. - 31m24s | Miscellaneous On controversy over violence in videogames, reactions of close family and friends to entering the gaming industry, feedback provided by Sid's wife and son into his games, three favourite PC games not from his company and if only able to take one by himself to an exotic island, and the question he always wanted to be asked but hadn't and its answer.
TRIVIA: Meier's first audio interview with a Civilization fansite
Focus: "Civilization: Revolution" with Jason 'Jason2K' Bergman - 01m32s | General Pre-and-post-release responsibilities as Lead Producer on Civilization: Revolution, being the publisher internal producer on titles from Firaxis Games, CivRev playtesting, the introduction to the Civ series and now having worked on a title in it. - 07m30s | Platforms The lack of a Civilopedia for and barebones manual on the DS version, other console port options and future PlayStation 3 platform support. - 15m18s | Gameplay Favourite civilization to play as, responding to criticism of aggressive CivRev Artificial Intelligence (AI), the 2100AD game end limit and explaining the Histograph symbols. - 21m13s | Content Possibilities for an Earth and larger seed maps, chances for custom single-player games, the CivRev scenarios and multiple aspects of Downloadable Content (DLC). - 27m11s | Reflection Most and least satisfying aspects of CivRev, increasing interest in the PC Civ line-up and lessons learned from CivRev's development. - 35m08s | GameSpy How and why the multiplayer service for the PlayStation 3 version was chosen. - 35m47s | Miscellaneous Most memorable CivRev games to date, starting in the gaming career and his own venture, lurking on Civ fansite and official forums and feedback on the CivGameoftheWeek.com effort.
Yak "Civilization: Revolution" - 01m26s | Akash A search engine visit led Akash to the site and the contest, though now seems to think he'll be famous. - 12m03s | "Cybexx" A new visitor to the site and listener to this podcast, Galen "Cybexx" Ryder found the contest to his liking. - 14m43s | "Fadingbeano" The fiancee of Craig "Fadingbeano" apparently tries to make fun of him in taking this call. - 21m24s | "joebreeves" The Civilization enthusiast that is Joe "joebreeves" Reeves is also a fan of this podcast. - 28m45s | "jsilvrs" Participating in the contest made Steven "jsilvrs" Silvers' visits to the site all the more enjoyable. - 33m38s | "UnOrthOdOx" He got anonymity, but didn'twant it: "UnOrthOdOx" accepts a challenge in the process. - 39m56s | [Anonymous] This winner of no fixed identity has experience with the Civ series before on the console as well as the PC.
Episode 47: Stranger Than Others - 04m06s | News The long awaited and anticipated Civilization IV: Beyond the Sword 3.17 patch has arrived and a Colonization sequel set in the Civ IV universe is announced. - 18m39s | Senate How to use the National Park National Wonder in Civ IV: BtS and when founding a religion, adopt immediately or wait. - 24m23s | Forum Talk What to have less of in future Civs, the BtS-introduced religious victory deemed too easy, the Khmer Ballista Elephant being the "crappiest" Unique Unit, an alternate effect for the Commando promotion and bringing back multi-level/layer maps to the series. - 37m12s | Research Lab The presence of thieves, bandits and other like units to increase pillaging's profitability.
INFO: First appearance of Annalee "Cartimandua" Barney as temporary fourth regular co-host
Focus: "Civilization IV: War of Two Cities" with Floodgate and Oasys - 01m01s | Introductions Introducing our four interviewees: Rick Reymer, Vice President of Product Development (Oasys Mobile); Paul Neurath, Creative Director (Floodgate Entertainment); Scott Kimball, Lead Designer (Floodgate Entertainment); Jason Rice, Producer (Oasys Mobile). - 06m10s | General The impetus for Civilization IV: War of Two Cities, how it differs from previous mobile-Civ titles, its side-scrolling real-time strategy nature, how civilization borders work and conquest for victory. - 15m06s | Technology Advancing through the three different trees present (Military, Industrial, Agricultural), breadth and depth of progression, comparisons to Rise of Nations, prioritizing particular one branch over another (and the place of difficulty stages and settings). - 21m48s | Setup The make-up of WoTC maps and why games are only Human vs. Artificial Intelligence and not Human vs. Human too. - 25m04s | Civilizations The four civilizations that are in WoTC and the organization of their appearance, civilization-specific advantages, working with 2D graphics and how you could end up playing against yourself. - 30m22s | Units Projectile and army mechanics and the number of power bars on-screen, strategizing a particular type of warfare over another and the possible inclusion of water and air-based units in any WotC sequel. - 39m48s | Availability Hardware and subscription requirements to play WoTC, carrier availability and staggered release schedule including those and that outside of the United States. - 43m47s | Storage Saving, pausing and sharing WoTC games. - 46m20s | Miscellaneous Advice for breaking into the gaming industry, past exposure to PolyCast and interviewees' final thoughts.
Focus: "Civilization: Revolution" with Elizabeth '2K Elizabeth' Tobey - 01m03s | Introduction Who Elizabeth is and her own description of CivRev; comparing and contrasting the other communities she manages; following up on a previous podcast interview, contact with the CivRev development team, and what it's like to work on a title in her favourite gaming series. - 16m07s | Reception The uphill battle CivRev is fighting in the PC Civ community (or not), the link(s) between CivRev and its PC brethren, and is there still room for community building outside of closed networks on the Internet. - 23m02s | General Reviewing single player rivals and AI in multiplayer, the issue of an open play mode, Nintendo DS details including save games, and gazing towards the anticipated CivRev demo. - 29m51s | Multiplayer Going over multiplayer options in general and then how that will work on the DS specifically. - 32m38s | Modding No level editor in CivRev, but what of a WorldBuilder or XML/SDK a la Civilization IV? - 33m55s | Industry Being a woman in an field dominated by men, are online gaming communities too male-dominated, advice to women or anyone wanting to break into the gaming industry for that matter, and on meeting Sid Meier in person for the first time. - 42m09s | Miscellaneous How Elizabeth came to find Apolyton and what took her so long afterwards to register and post on the forums, her own podcast venture, PolyCast listening experience and anything else of interest not yet covered.