Pilot 03: Lot of Fun Was Had
- 01m25s | News
Civilization IV developer Firaxis Games holds a modding contest for "Best In-Game Asset", "Best World-Builder Scenario", "Best Map Script" and "Best Educational Mod" and the stir it is causing in the community over its rules.
- 07m07s | Artist's Sketchpad
A creator known mostly for leaderhead works releases a full civilization in the form of Cuba; then, the "SMAC Condenser" city improvement (13m13s) and "Iroquois Horse & Footmen" units (17m05s) are examined.
- 19m05s | Code Corner
The MOD component "Bombing Missions" being released separately from, and by the creator of, "Road to War".
- 23m14s | Cartography Room
The maps "Tilted Earth" and "Middle Earth Map" (24m48s) are explored.
- 28m20s | Modding Spotlight
All on the "Road to War" MOD included in the Civilization IV expansion pack Beyond the Sword.
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Pilot 02: Slowly But Surely
- 01m00s | News
The merits of global warming and nuclear fallout; then, alternate leader traits for Civilization IV (04m51s).
- 09m07s | Artist's Sketchpad
A truck, King Leonidas (11m26s), and a World War I airplane pack (14m20s) all for CivIV.
- 16m43s | Code Corner
An Inquisitor MOD leading to discussion on religious victory conditions for Civilization IV.
- 20m46s | Cartography Room
Maps inspired by Final Fantasy III on the SuperNintendo.
- 24m30s | Modding Spotlight
Critiquing the AfterWorld scenario included in the CivIV expansion Beyond the Sword that was modelled on the original XCOM.
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Episode 24: Crickey-Off
- 03m59s | News
A tutorial on using animation with the Blender program.
- 08m39s | Artist Sketchpad
A leaderhead for both Oedipus and Jack Ryan, Diplomat by Chuggy, Lince Attach vehicle by KrugerPritz and Warhammer Battlemech by The_Coyote.
- 22m29s | Modding Spotlight
All about the Wolfshanze Mod with its creator.
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Episode 23: Angry Australians
- 04m09s | Spotlight
Looking at the Tu 16 Badger by the_Coyote, the Blue Marble 4.0 by ColdFever, and the Assault Rifles by KrugerPritz.
- 20m17s | Code Corner
Examining the New Trade Screens by Jeckel, and the Triangle Trade mod by Dom Pedro II.
- 34m39s | Upcoming Mods
Previewing the Invasion of Naboo mod by Popcornlord.
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Episode 22: Adult Diapers
- 03m30s | News
Announcing our new fourth regular co-host, John "bt_oz" Archer!
- 08m23s | Artist Sketchpad
Looking at the leaderheads by cfkane, Rosomak by asioasioasio, and the Golden Gate by tsentom1.
- 16m01s | Code Corner
Going over the ColAlerts Mod by OnmyojiOmn.
- 19m01s | Modding Spotlight
An extended conversation on the Battle of Britain Mod with Ambreville.
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Episode 21: Take Two
- 04m47s | Spotlight
We're talking to Ludwig "JEELEN" Nijholt about his MOO2Civ mod.
- 21m08s | Artist Sketchpad
Looking at Chuggi's Improved Graphics mod, Ekmek's Revised Simon Bolivar leaderhead, koma13's new Europe screen for Civ4: Colonization and KrugerPritz's British Mechanised Infantry.
- 34m12s | Cartography Room
Discussing the Faire Weather mapscript for Colonization by cephalo.
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Episode 20: Mushroom
- 04m35s | News
Looking at Spore mods by Rick.
- 14m05s | Artist Sketchpad
Time for Marauder by The_Coyote and the Imperial Japanese Troops by Chuggy.
- 22m20s | Code Corner
Regarding the Idle Cities Mod by OnmyojiOmn.
- 26m56s | Spotlight
With the author himself, Fall Further Mod by Jacob "Xienwolf" Turner.
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Episode 19: Smell-o-Vision
- 03m10s | Artist Sketchpad
We looked at the Hugo Chavez by Niknaks, buildings by Refar, sci-fi buildings by Dual, and Supply Caravans by Refar.
- 18m36s | Code Corner
We looked at the Better Bts AI by jdog5000, Yakk, glider1, Solver, Dresden.
- 29m59s | Spotlight
We looked at the Aftermath mod by seZereth.
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Episode 18: Mesoamerican Galleons
- 02m40s | Artist Sketchpad
The Mesoamerican Naval Units by Chuggy, Devourer by C.Roland and Refar, and 19th Century Leaderheads by Ekmek are reviewed.
- 15m45s | Code Corner
Time to talk about the WOC Core by the WOC Team.
- 25m43s | Modding Spotlight
Speaking with the creator himself, World of Civilization Mod by Frank "Fierabras" Straater.
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Episode 17: All-American
- 02m37s | Artist Sketchpad
We looked at B-47 by asioasioasio, Mongolian and other units by Bakuel and Polikarpov I-15 by Dutchking.
- 10m50s | Code Corner
We looked at Super Spies Mod by Trojan Sheep.
- 15m18s | Modding Spotlight
We with David Allen about the Fury Road Mod and about a whole lot more!
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Episode 16: Netherland Dreams
- 03m20s | Artist Sketchpad
We look at Zenobia and Ronald Regan leaders by ekmek.
- 09m05s | Code Corner
We examine the Jungle Mod by kuneru, and Dale's Combat Mod by Dale.
- 19m58s | Modding Spotlight
Chatting with Maniac about the Planetfall Mod and about a whole lot more!
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Episode 15: Farewell Oscar
- 02m01s | News
The sad news, Oscar has to leave ModCast :( The good news: that means we're looking for a new co-host -- sign up, today! :)
- 08m32s | Artist Sketchpad
We look at seZereth's Ars Morendi, Mattastic's City Interface and John McCain and Paul von Hindenburg leaderheads by GarretSidzaka and dutchking respectively.
- 22m30s | Code Corner
We discuss Kael's Assimilation mod.
- 29m05s | Cartography Room
Another work of Tony's: a Mars map.
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Episode 14: Kung-fu Zombies
- 02m22s | Code Corner
We looked at Conquerers Delight by Dom Pedro II.
- 08m20s | Artist Sketchpad
We looked at Survivor Crossbowmen by Refar, Pegasus by The_Coyote, Zombies by seZereth, and WW2 AT Infantry by bernie14.
- 17m56s | Spotlight
We speak with ruff_hi about the B.U.G. Mod and about a whole lot more!
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Episode 13: Civs Getting Brutalized
- 02m22s | News
We talk about Soren Johnson discussing ModCast and mod mods in his blog, which quickly evolves into a discussion about Spore and its recently-released Creature Creator (Sporepedia, 1.7 million creatures and counting).
- 08m16s | Vault
A segment with Dale that was cut from episode 12 for legal concerns about the upcoming Civilization IV: Colonization which both Dale and Kenneth have/are working on.
- 17m52s | Upcoming Modders
We discuss davidlallen's post-apocalyptic Mad Max Fury Road mod (which includes the Unit Fuel Mod by Grey Fox discussed in Episode 7).
- 20m25s | Artist Sketchpad
Artwork for said Mad Max mod: Mad Max by GarretSidzaka, Motorcycles by Refar and Fire-Fighter by seZereth (including Chuggi's Punks and asioasioasio's Truck).
- 27m29s | Code Corner
Looking at classicthunder's Civilization Specific Tech Trees and the Gross Happiness Mod by cephalo (in between the discussion spirals widely off-topic towards difficulty levels and the Civ4 Vanilla Democracy Game).
- 38m10s | Outro
At the end of the episode we briefly discuss Blake's involvement in Civ4: Colonization and his future plans (which don't involve Civ).
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Episode 12: Crikey
- 02m05s | Code Corner
Looking at the Combat Engineers Mod by Kailric.
- 08m27s | Artist Sketchpad
Going over the BtS Great Person Mod Artpack by Amra and then Final Fantasy 6 Flying Armor by Dual.
- 14m00s | Cartography Room
The Ringworld Script by ruff_hi is front and centre.
- 18m23s | Spotlight
It's Dale "Dale" Kent on his MOD work and even his future projects planned for Civilization IV: Colonization.
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Episode 11: Kael Spectacular
- 02m40s | Code Corner
We talked about Kael's Speed Mod.
- 05m42s | Artist Sketchpad
We talked about Darkelf Black Guard by Ploeperpengel and Shinto Mod by Dual.
- 14m02s | Cartography Room
We looked at the Fractal Arboria and BtS Creation Mapscripts both by Junuxx.
- 20m17s | Spotlight
We featured Derek "Kael" Paxton and talked alot about the development of FfH2 and too much more to even list here!
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Episode 10: Code-tards
- 02m30s | Code Corner
We talked about AIAutoPlay by jdog5000, Enhanced City Size by Mylon, and Holy Wars by Kailric.
- 19m20s | Artist Sketchpad
We looked at the International Space Station by The_Coyote.
- 25m45s | Spotlight
We featured John "jkp1187" Palcheck and talked with him about his NextWar Mod Mod and his Random Events Mod and much more.
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Episode 09: FfH The Movie
- 02m29s | Artist Sketchpad
Two units from seZereth are profiled, the WWI Infantry and Elven Female, and lastly Idi Amin by Ekmek.
- 20m58s | Cartography Room
Detailing the Full of Resources Map Script by Sto with discussion led by GarretSidzaka.
- 29m08s | Spotlight
Stephan "seZereth" Weiss from the Fall from Heaven MOD team on his artwork and the past, present and future of FfH itself.
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Episode 08: Nice Nipples
- 02m28s | News
We talk about Brad Wardell, of Stardock and Galactic Civilizations II fame, being interviewed on GFW Radio (show of 04/02/2008) (detailed text summary).
- 12m31s | Artist Sketchpad
Discussing NikNaks93's Meso-American and Native American Explorers, the Tuskaloosa leaderhead by johny smith (as well as a different version by mourndraken), and Ekmek's Akbar the Great leader and Venetian civilization.
- 31m51s | Code Corner
Looking at a new map making tool called simply Civ4 Map Maker by sarysa and Shype's Vicinity Bonus mod (as well as the pronunciation of his name).
- **m**s | Spotlight
Unfortunately due to loss of Internet connection by our guest James "NikNaks93" Nicholls, the Spotlight on his modding work (which includes the World of Civilization Project) had to be canceled. We promise we'll try to get him back on the show soon!
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Episode 07: The Zoo
- 03m53s | Artist Sketchpad
We discuss NikNak93's Explorers, Francis I by Ekmek, snafusmith's Modern Vehicles Pack, asioasioasio's Industry Factory, an American Civ by Strategyonly and Tony's own Barack Obama leaderhead.
- 23m48s | Code Corner
We look at Grey Fox's innovative SDK component Unit Fuel Mod.
- 30m50s | Spotlight
We interview two of the most prolific Civ4 modders and artists about their work, background and how they learned their skills. Lukasz "asioasioasio" Mackowiak talks about his Polish Empire Mod, Polish Tribes Mod, Map of Poland and of course his massive World War II 1939 Mod which is still under development for Beyond the Sword. Luke "snafusmith" Smith tell us about his vast catalog of artwork and his Modern Warfare Mod for Warlords and the WWI mod Blood and Iron which he's currently working on for BtS (which among other things will include the Revolution mod by jdog5000).
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Episode 06: Where are my Robots?
- 02m23s | News
We discuss CFC's server getting hacked and a lot of mods and artwork being deleted.
- 10m39s | Artist Sketchpad
Looking at a Generic Middle Eastern Leader by Amra, Bakuel's Incan Industrial Age Unit Pack, the Fairey Swordfish by The_Coyote and an Evil Lizard Palace by woodelf and winddelay.
- 22m10s | Code Corner
We talk about Leonardo's Workshop by GIR and Shqype's Route Restricter (similar to Zebra 9's zRoutes mod as discussed in episode 2).
- 28m47s | Cartography Room
Focused on Lokolus's Earth 1643 AD scenario.
- 39m06s | Spotlight
We dig into the Next War scenario that shipped with Civilization IV: Beyond the Sword, to lay a foundation for future discussions on Next War-based mods.
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Episode 05: Chuck Norris
- 02m45s | Artist Sketchpad
We discuss King Hiram of Tyre by Amra, Metal Chariot and Witches by sakhr, Chugginator's Dwarfs, new Palaces from The Navy Seal and Bolsheviks and Chuck Norris by GarretSidzaka.
- 21m45s | Code Corner
We talk about Dale's Unique Names Fix, GIR's KGB mod and hacking Civilization onto a mobile phone.
- 28m00s | Spotlight
Following up on last episode's Code Corner, we invited Steven Jiminez a.k.a. esemjay on as our first-ever guest to talk more about his KFM Converter.
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Episode 04: Now With 87.5 Percent Less Ken
- 01m52s | News
The Civilization: Revolution release date comes up and the start of a how-to modding video series from "Fall from Heaven"'s Derek "Kael" Paxton.
- 12m38s | Artist's Sketchpad
Three items of interest this time around: Clockwork Golem by seZereth, SMAC Spartan Cityset by woodelf and Modern Paratrooper v2.0 by the show's very own GarretSidzaka.
- 21m03s | Code Corner
The KFM Converter by Esemjay and answering what a KFM file is in the first place.
- 30m12s | Cartography Room
The Spiral Galaxy Mapscript by Cephalo is examined.
- 37m48s | Mailbag
We got mail! We respond to a listener wondering about our covering Galactic Civilizations II works in the future.
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Episode 03: The Fat, the Hairy and the Ugly
- 01m53s | News
We talk about some Civilization: Revolution screenshots, discussing how moddable that game will be and the future of modding in general.
- 13m29s | Artist Sketchpad
Looking at Simon Bolivar by Ekmek, Lech Walesa by bernie14, the Lockheed U-2 by asioasioasio, a Flamethrower by AlazkanAssassin and an Avro Vulcan by snafusmith.
- 27m45s | Cartography Room
About a mapscript this week: Continents and Islands by jam3.
- 32m29s | Spotlight
We focus on LDiCesare's Tectonics, one of the most sophisticated map scripts available for Civ4, of which v3.15 was recently released.
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Episode 02: Accent Support Group
- 01m13s | News
We call on modders to be guest co-hosts on the show.
- 04m43s | Artist Sketchpad
We discuss the Pierre Trudeau leaderhead (or is it Christopher Walken?) by bernie14, Grave's Saddam Hussein leaderhead (based on work of Iloveplayciv) and the Villista unit by C. Roland.
- 18m57s | Code Corner
A segment on Zebra 9's zRoutes mod, which turns into a Python vs C++ debate. Also, we talk about the Civ Changer SDK component by Dale.
- 30m12s | Spotlight
We discuss the Defense mod that came with Beyond the Sword (related link: Desktop Tower Defense).
- 40m10s | Mailbag
Going through the feedback we got for Episode #1 here, here and here.
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Episode 01: The Personification of Evil
- 00m57s | News
Detailed discussion about ModCast: what will it be, how did it come about and who's making it? Includes a big announcement by Kenneth. Finally (at 19m22s), we discuss the Firaxis modding contest for Civ4.
- 26m16s | Artist Sketchpad
We talk about Tony's Realistic George Bush leaderhead and a Necromancer unit for Civilization III by Plotinus.
- 35m09s | Code Corner
Focused on the first release of Dales Combat Mod for Beyond the Sword, which include the Civ Customiser, Scorched Earth and Bombing Missions SDK component mods. (Please mind that two major updates were released between our recording and this episode's release, some of the things discussed are already out of date.)
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