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Episode 46: Perfect Perlin
- 00m46s | Topic #1
On the PerfectWorld3 map script for Civilization V by Cephalo.
- 10m15s | Topic #2
Discussing the continental graphic styles.
- 22m00s | Topic #3
Transitioning from Python to LUA programming between CivIV and CivV.
- 31m05s | Topic #4
How Downloadable Content (DLC) releases affect modding.
- 46m05s | Topic #5
Going over the 1066AD scenario from CivV's Viking DLC.
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Episode 45: Agility +1
- 01m48s | Topic #1
On Civilization V and its assorted Downloadable Content (DLC).
- 27m30s | Topic #2
Continuing the modding "Curriculum" series with the spiral cycle of agile mod development.
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Episode 44: Code Vultures
- 01m29s | Topic #1
Leading off the show's modding "Curriculum" series, the 'why': when to do so for yourself versus for public use (07m14s); when to publish an initial community release (17m23s); when to update a mod, balancing stability against features (19m35s); initiating, delegating, and scheduling a development team (26m31s); and marketing the ongoing effort (36m11s).
- 38m21s | Topic #2
On the "Echoes of Ages" MOD for Civilization V, focusing on re-purposing and focusing city buildings.
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Episode 43: Good Day, Earthlings
- 01m03s | Topic #1
Carrying the mantle of self-promotion, introducing regular panelists and guests.
- 17m29s | Topic #2
All about "Civ V Unofficial Patch & Thal's Balance Mod".
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