Targetted towards intermediate to advanced players, ModCast (MC) is designed to first entertain and second inform Civ strategy in an audio format. The aim in so doing is to be energetic and interactive in equal measures. This series is marketed and distributed as a podcast. As defined on Wikipedia, podcasting is a method of distributing multimedia files over the Internet using syndication feeds (e.g. RSS for playback on mobile devices and computers). MC productions can be accessed with or without the use of RSS.
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REGULAR CO-HOSTS
Rob (30+ Eps.)
Vice (06+ Eps.)
John (11+ Eps.)
Lee (09+ Eps.)
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PRODUCTION
Each episode follows a routine production regiment as outlined below.
PolyCast regular co-host Daniel "DanQ" Quick is this podcast's editor. For every 60 minutes of produced audio, it spends an average of 6-8 hours in editing.
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GUESTS
Having one or more guest co-hosts per episode is standard practice on ModCast as it is on PolyCast, a valued carryover from the latter's first season, and RevCast.
HISTORY
ModCast (MC) is the modding-centric production that launched in January 2008 as the first spin-off of the the strategy-centric PolyCast which itself had begun in October 2006. When the console-centric RevCast was launched in February 2009, it no longer served as the most junior program on the PolyCast network; it is also senior to TurnCast (launched June 2011). Past regular co-hosts are Oscar "Elhoim" Velzi (11 episodes); John "bt_oz" Archer (15 episodes); Tony "GarretSidzaka" Kiehl (41 episodes); Wouter "Locutus" Snijders (33 episodes); Kenneth "Impaler[WrG]" Ferland (38 episodes); Peter "Maniac" Steenbeke (8 episodes); Jacob "xienwolf" Turner (4 episodes); Viktor "Thalassicus" (3 episodes); Kevin "Gilded Duke" Bryan (3 episodes); Mark "Hambil" Ford (2 episodes); Jett "TPangolin" (14 episodes); Jan "Janboruta" Boruta (16 episodes) and Scott "AlphaShard" Dirk (16 episodes).
Its first season ran from January-December 2008 with 24 episodes; its second season the following calendar year also had a 24-episode order, but was unable to meet due to regular panelist availability issues and produced 14 instead. MC's third season was also unable to meet its episode order of 12, instead producing only 4. It was nonetheless renewed for a fourth season for 6 episodes, beginning in July 2011 every month to the end of the calendar year to average out to bi-monthly production; unfortunately, only 4 episodes were yielded during this time. Its fifth season did come about until almost two years later, in June 2013, following the release of the Civilization V source code; it was at this time the show shifted its focus to this Civ title from CivIV. Expecting 6 episodes, regrettably only half that number was realized. MC's sixth season emerged in July 2014 with an intended 4 episode output for the calendar year.
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